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Qt Declarative (Quick 2)
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Author
Age
Files
Lines
*
D3D12: Support runtime threaded shader compilation
Laszlo Agocs
2016-06-22
1
-2
/
+37
*
One GraphicsInfo to rule them all
Laszlo Agocs
2016-06-01
1
-9
/
+8
*
D3D12 manual test: add an async, uncached image loading test
Laszlo Agocs
2016-05-31
5
-2
/
+79
*
D3D12: Implement grabWindow
Laszlo Agocs
2016-05-06
2
-1
/
+15
*
D3D12: Painter node
Laszlo Agocs
2016-05-03
5
-1
/
+193
*
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Laszlo Agocs
2016-04-29
9
-15
/
+155
*
Adaptable shader effect enablers
Laszlo Agocs
2016-04-29
9
-1
/
+135
*
D3D12: Add support for layers
Laszlo Agocs
2016-04-11
5
-1
/
+112
*
D3D12: Support msaa on the default render target
Laszlo Agocs
2016-04-06
1
-0
/
+6
*
D3D12: Fix Animators with non-GL backends
Laszlo Agocs
2016-04-06
6
-1
/
+204
*
D3D12: Support styled and outlined text
Laszlo Agocs
2016-03-22
1
-0
/
+10
*
D3D12: Complete non-styled text support
Laszlo Agocs
2016-03-18
1
-1
/
+14
*
D3D12: Text enablers
Laszlo Agocs
2016-03-17
6
-2
/
+75
*
D3D12: Add mipmaps and smooth texture material
Laszlo Agocs
2016-03-15
1
-1
/
+18
*
D3D12: Add missing test asset
Laszlo Agocs
2016-03-07
1
-0
/
+0
*
D3D12: Basic image support
Laszlo Agocs
2016-03-07
6
-1
/
+68
*
D3D12: Revamp logging and add a heavier rectangle test
Laszlo Agocs
2016-03-04
4
-0
/
+254
*
D3D12: Let there be smoothness
Laszlo Agocs
2016-03-04
1
-0
/
+11
*
D3D12: Add support for clipping via scissor and stencil
Laszlo Agocs
2016-03-04
5
-61
/
+141
*
D3D12: add opacity support, fix buffer handling and dirty tracking
Laszlo Agocs
2016-03-04
1
-0
/
+22
*
Add the skeleton for a D3D12 backend
Laszlo Agocs
2016-02-19
4
-0
/
+156