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* Fix outdated BSD license headerKai Koehne2017-10-1711-33/+143
* D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-221-2/+37
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-9/+8
* D3D12 manual test: add an async, uncached image loading testLaszlo Agocs2016-05-315-2/+79
* D3D12: Implement grabWindowLaszlo Agocs2016-05-062-1/+15
* D3D12: Painter nodeLaszlo Agocs2016-05-035-1/+193
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-299-15/+155
* Adaptable shader effect enablersLaszlo Agocs2016-04-299-1/+135
* D3D12: Add support for layersLaszlo Agocs2016-04-115-1/+112
* D3D12: Support msaa on the default render targetLaszlo Agocs2016-04-061-0/+6
* D3D12: Fix Animators with non-GL backendsLaszlo Agocs2016-04-066-1/+204
* D3D12: Support styled and outlined textLaszlo Agocs2016-03-221-0/+10
* D3D12: Complete non-styled text supportLaszlo Agocs2016-03-181-1/+14
* D3D12: Text enablersLaszlo Agocs2016-03-176-2/+75
* D3D12: Add mipmaps and smooth texture materialLaszlo Agocs2016-03-151-1/+18
* D3D12: Add missing test assetLaszlo Agocs2016-03-071-0/+0
* D3D12: Basic image supportLaszlo Agocs2016-03-076-1/+68
* D3D12: Revamp logging and add a heavier rectangle testLaszlo Agocs2016-03-044-0/+254
* D3D12: Let there be smoothnessLaszlo Agocs2016-03-041-0/+11
* D3D12: Add support for clipping via scissor and stencilLaszlo Agocs2016-03-045-61/+141
* D3D12: add opacity support, fix buffer handling and dirty trackingLaszlo Agocs2016-03-041-0/+22
* Add the skeleton for a D3D12 backendLaszlo Agocs2016-02-194-0/+156