| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
| |
That is, minimumPointCount can now be set to a value > 1 to require
multiple fingers to do the dragging, or to track the displacement
of multiple fingers to adjust some value (such as the tilt of a map).
Task-number: QTBUG-68106
Change-Id: Ib35823e36deb81c8b277d3070fcc758c7c019564
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
|
|
|
|
|
|
|
| |
... and clean up imports in examples, snippets and tests accordingly.
Change-Id: I5bbe63afd2614cdc2c1ec7d179c9acd6bc03b167
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
Just like the one at the bowling alley... no actually the problem was
that it's easy to fling the balls right out of the window, and we
don't have collision detection so we can't make them bounce. Now
they simply come back "home" after a delay.
Change-Id: I297828321fce975b929e449e56799fd9280b682d
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
|
|
|
|
| |
Change-Id: Ib1fe267c23ea9fce9bcc0a91ed61081260338460
Reviewed-by: Liang Qi <liang.qi@qt.io>
|
|
|
|
|
| |
Change-Id: I80000110a2e0ca69210322a0fcc587d86158358e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
|
|
|
|
| |
Change-Id: Icd5b9dc5fa00c98cc40b03e9d72f6b28fc51a579
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
|
It could be exposed as a new type of animation, but for now it's just
an experiment.
Change-Id: Ic900752a90ccae93270e27399f370f5d47495f74
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
|