| Commit message (Collapse) | Author | Age | Files | Lines |
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Having neither a list of all possible modifiers nor a link to
Qt::KeyboardModifier was inconvenient. Clarify that bitwise OR
results in logical-AND behavior, while having multiple handlers
results in logical-OR behavior, and that a switch statement in JS
allows you do anything you like with modifiers. Fix the manual test
to test the switch statement and deal with the fact that
point.event.modifiers is undefined: TapHandler can use
eventPoint.modifiers, but any DeviceHandler can use point.modifiers.
Fixes: QTBUG-78234
Change-Id: Iba2a03950aa1279ef454cc76fc8de1b2dab14dfb
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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... and clean up imports in examples, snippets and tests accordingly.
Change-Id: I5bbe63afd2614cdc2c1ec7d179c9acd6bc03b167
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Change-Id: Ib1fe267c23ea9fce9bcc0a91ed61081260338460
Reviewed-by: Liang Qi <liang.qi@qt.io>
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Sometimes you want to require holding down a key in order to enable
some interaction. As with the other "accepted" flags, it's better to
do this with a property than with Javascript.
Change-Id: Ie29880f5f9f496ddca1bee462e2c0e6dd30fa9f5
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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