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* Use build time shader compilation in lancelot testsEirik Aavitsland2021-05-221-1/+1
| | | | | | | | | | Clean up the remains of Qt 5 shaders, and use the simpler Qt 6 way of adding shaders to the app. Change-Id: Ibbdf7ada899507705a2709913410b24d476d25d3 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit 0b1c7c95e08d1ef0165ff9237c194cfcebdcefce) Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Add RHI shaders to ShaderEffect test scenesEirik Aavitsland2020-01-061-10/+1
| | | | | | | | | | | Add RHI versions of the fragment and vertex shaders in the lancelot test scenes. Move all shaders into external files and include them as resources, so that the automatic file selector mechanism will pick up the right version at runtime. Task-number: QTBUG-78683 Change-Id: I5eb1669d09a650301ac2a3012db8b3d1814c7bcb Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Update qml test scenes with new property namesaavit2012-10-291-1/+1
| | | | | Change-Id: I67953f257f8948f3ec821cf3e5bc4763aff8d1aa Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Added lancelot-based scenegraph rendering regression testaavit2012-09-271-0/+104
Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>