| Commit message (Collapse) | Author | Age | Files | Lines |
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Clean up the remains of Qt 5 shaders, and use the simpler Qt 6 way of
adding shaders to the app.
Change-Id: Ibbdf7ada899507705a2709913410b24d476d25d3
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
(cherry picked from commit 0b1c7c95e08d1ef0165ff9237c194cfcebdcefce)
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Add RHI versions of the fragment and vertex shaders in the lancelot
test scenes. Move all shaders into external files and include them as
resources, so that the automatic file selector mechanism will pick up
the right version at runtime.
Task-number: QTBUG-78683
Change-Id: I5eb1669d09a650301ac2a3012db8b3d1814c7bcb
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I67953f257f8948f3ec821cf3e5bc4763aff8d1aa
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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