| Commit message (Collapse) | Author | Age | Files | Lines |
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The lancelot test has shown sensitivity to timing on some platforms;
this change improves stability there.
Change-Id: I9c8519423635fc22724d96e0a09bcdd1dd0a0102
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
(cherry picked from commit 473ce18934d067dd3fcfd5ac4c1e8d54235497c5)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Choose a rotation degree which makes it more obviously visible if
it gets applied multiple times, and which avoids the risk of
an accidental match by rotating a full round.
As a drive-by, remove the second recursive test case, as it does not
test anything other than the first.
Change-Id: I019743cd8a85763c4704019f7fb7b24c3451308c
Pick-to: 5.15
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Fixes: QTBUG-83976
Change-Id: I307e96be0d3d2edeb8d9065d100c1ef38c8824c7
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: Icfff2aa9172bf10a1918be5364f27ed6faf94575
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Have some source rects that are inside the source, so the shader
effect will have something to work with. Also get rid of the
MouseArea, since that is completely pointless for a lancelot test.
Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: I23e6eb0d2bdf05704124a5dc83816e923413c031
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: I40e3836205c62f52a80925384070175a7bcb5856
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Test that properties are bound to shader uniforms. Three
ways of setting the property: initial value, PropertyAnimation,
and UniformAnimator.
Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: I61518dc1bf680d0d28dd0171c5dcf8b4a6b3695e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: I719fd206b8fa8ee29958eecbac9d618c7850ed80
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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In the recent commit that added RHI shaders, a couple of the test
scenes were overlooked.
The attributes.qml test file is simply removed as it adds no
significant test coverage.
Change-Id: Ic3af7b4447da322323f67faa1cf93c160c5043e8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Add RHI versions of the fragment and vertex shaders in the lancelot
test scenes. Move all shaders into external files and include them as
resources, so that the automatic file selector mechanism will pick up
the right version at runtime.
Task-number: QTBUG-78683
Change-Id: I5eb1669d09a650301ac2a3012db8b3d1814c7bcb
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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For Qt 5 XandYAxis is being renamed to XAndYAxis to more consistently
follow capitalization rules. Add an undocumented XandYAxis variable to
ease porting.
Change-Id: Id9e41dd5578373f5f557937da889a9326ff12e53
Reviewed-by: Martin Jones <martin.jones@jollamobile.com>
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Change-Id: I67953f257f8948f3ec821cf3e5bc4763aff8d1aa
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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