| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Automatic atlasing (which is enabled by default for normal textures)
was added as an experimental, opt-in feature in 5.11. This commit
redoes that implementation for RHI, and enables it by default.
[ChangeLog] Enable automatic atlasing of compressed textures (can be
disabled with QSG_DISABLE_COMPRESSED_ATLAS=1)
Fixes: QTBUG-78582
Change-Id: Ia8344fffdc8dd8fb476bf6a77057c359e4816487
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: Icfff2aa9172bf10a1918be5364f27ed6faf94575
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: I40e3836205c62f52a80925384070175a7bcb5856
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
Test that properties are bound to shader uniforms. Three
ways of setting the property: initial value, PropertyAnimation,
and UniformAnimator.
Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: I61518dc1bf680d0d28dd0171c5dcf8b4a6b3695e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-83975
Pick-to: 5.15
Change-Id: I719fd206b8fa8ee29958eecbac9d618c7850ed80
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
|
|
|
| |
Change-Id: I749f36aa4a344438061087909bf5a08e29bdcebd
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
|
|
|
| |
Change-Id: Ic1a1f5ff49c34d72495bc74083f37db118c935c1
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
Add RHI versions of the fragment and vertex shaders in the lancelot
test scenes. Move all shaders into external files and include them as
resources, so that the automatic file selector mechanism will pick up
the right version at runtime.
Task-number: QTBUG-78683
Change-Id: I5eb1669d09a650301ac2a3012db8b3d1814c7bcb
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Subjects each *.png file that matched grep -law "sRGB" to:
pngcrush -ow -brute -rem allb -reduce
Various tools grumble about sRGB tables in PNG images; and our
handling of them doesn't pay attention to these, so purging them
makes the images smaller with no loss to the images.
Change-Id: I9e4dc3aec97cd32bc8ac216fadeaf7669c49647c
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Keeping all patches of the border image in the same texture
with different sample points can cause parts of the border
to bleed over to the center patch. To rectify this, we
create a separate texture for each of the nine patches we
need, and separate image nodes.
To avoid applying antialiasing on the interior edges of the
border image, we introduce new antialiasing flags which can
be used to specify precisely which edges of the image should
be antialiased.
[ChangeLog][BorderImage] Fixed possible pixel bleed between
border patches and center patch in BorderImage.
Change-Id: Icc292b3969217320eecca99e79675316c42eab08
Task-number: QTBUG-35838
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
|
Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
|