aboutsummaryrefslogtreecommitdiffstats
path: root/tests/manual/scenegraph_lancelot/data/shared
Commit message (Collapse)AuthorAgeFilesLines
* RHI implementation of compressed texture atlasingEirik Aavitsland2020-05-268-0/+0
| | | | | | | | | | | | | Automatic atlasing (which is enabled by default for normal textures) was added as an experimental, opt-in feature in 5.11. This commit redoes that implementation for RHI, and enables it by default. [ChangeLog] Enable automatic atlasing of compressed textures (can be disabled with QSG_DISABLE_COMPRESSED_ATLAS=1) Fixes: QTBUG-78582 Change-Id: Ia8344fffdc8dd8fb476bf6a77057c359e4816487 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Lancelot test for ShaderEffect atlas texturesPaul Olav Tvete2020-05-1912-0/+56
| | | | | | | Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: Icfff2aa9172bf10a1918be5364f27ed6faf94575 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Add lancelot test for ShaderEffect on layerPaul Olav Tvete2020-05-155-0/+24
| | | | | | | Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: I40e3836205c62f52a80925384070175a7bcb5856 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Lancelot tests for ShaderEffect uniform bindingsPaul Olav Tvete2020-05-155-0/+23
| | | | | | | | | | | Test that properties are bound to shader uniforms. Three ways of setting the property: initial value, PropertyAnimation, and UniformAnimator. Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: I61518dc1bf680d0d28dd0171c5dcf8b4a6b3695e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add lancelot test for ShaderEffect blendingPaul Olav Tvete2020-05-155-0/+20
| | | | | | | Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: I719fd206b8fa8ee29958eecbac9d618c7850ed80 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix typo in lancelot testPaul Olav Tvete2020-05-112-1/+1
| | | | | Change-Id: I749f36aa4a344438061087909bf5a08e29bdcebd Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Upgrade qsb files to version 4Laszlo Agocs2020-01-2112-0/+0
| | | | | Change-Id: Ic1a1f5ff49c34d72495bc74083f37db118c935c1 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Add RHI shaders to ShaderEffect test scenesEirik Aavitsland2020-01-0638-0/+310
| | | | | | | | | | | Add RHI versions of the fragment and vertex shaders in the lancelot test scenes. Move all shaders into external files and include them as resources, so that the automatic file selector mechanism will pick up the right version at runtime. Task-number: QTBUG-78683 Change-Id: I5eb1669d09a650301ac2a3012db8b3d1814c7bcb Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Purge sRGB chunks from PNG in tests.Edward Welbourne2016-03-2910-0/+0
| | | | | | | | | | | | Subjects each *.png file that matched grep -law "sRGB" to: pngcrush -ow -brute -rem allb -reduce Various tools grumble about sRGB tables in PNG images; and our handling of them doesn't pay attention to these, so purging them makes the images smaller with no loss to the images. Change-Id: I9e4dc3aec97cd32bc8ac216fadeaf7669c49647c Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* Fix pixel bleed in BorderImageEskil Abrahamsen Blomfeldt2014-09-101-0/+0
| | | | | | | | | | | | | | | | | | | | Keeping all patches of the border image in the same texture with different sample points can cause parts of the border to bleed over to the center patch. To rectify this, we create a separate texture for each of the nine patches we need, and separate image nodes. To avoid applying antialiasing on the interior edges of the border image, we introduce new antialiasing flags which can be used to specify precisely which edges of the image should be antialiased. [ChangeLog][BorderImage] Fixed possible pixel bleed between border patches and center patch in BorderImage. Change-Id: Icc292b3969217320eecca99e79675316c42eab08 Task-number: QTBUG-35838 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Added lancelot-based scenegraph rendering regression testaavit2012-09-2713-0/+0
Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>