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* Add Lancelot tests for both types of clippingLaszlo Agocs2021-01-123-0/+99
| | | | | | | | | | | Scissor-based clipping is exercised by existing tests, the stencil-based one however is likely not. Add a simple test case for both. Task-number: QTBUG-89898 Change-Id: I6cba2e30542fba074ee052782170e150ae2f074a Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> (cherry picked from commit e3cca3df718d8ff298d2d73ce4d6139a3ba620f9) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Improve stability of animated lancelot test sceneEirik Aavitsland2020-11-261-1/+1
| | | | | | | | | | The lancelot test has shown sensitivity to timing on some platforms; this change improves stability there. Change-Id: I9c8519423635fc22724d96e0a09bcdd1dd0a0102 Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit 473ce18934d067dd3fcfd5ac4c1e8d54235497c5) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Improve lancelot test case for recursive ShaderEffectSourceEirik Aavitsland2020-07-312-29/+1
| | | | | | | | | | | | | | Choose a rotation degree which makes it more obviously visible if it gets applied multiple times, and which avoids the risk of an accidental match by rotating a full round. As a drive-by, remove the second recursive test case, as it does not test anything other than the first. Change-Id: I019743cd8a85763c4704019f7fb7b24c3451308c Pick-to: 5.15 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Blacklist uniformanimator_stall.qmlJonas Karlsson2020-07-301-0/+4
| | | | | | | | Depending on the system load etc. it can vary slightly at which frame the animation gets frozen. Change-Id: I774f56f5c7e4e0422d93fa09e8b334f4eb4f8aeb Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Reimplement UniformAnimator for ShaderEffectJonas Karlsson2020-06-291-0/+52
| | | | | | Fixes: QTBUG-83976 Change-Id: I307e96be0d3d2edeb8d9065d100c1ef38c8824c7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Remove quality evaluation in test stringEskil Abrahamsen Blomfeldt2020-06-102-2/+2
| | | | | | | | | | | | | It is not the test's place to evaluate the quality of the outline shader (which also looks perfectly fine unless you don't really like outlined text). And it looks unprofessional to use rude words to describe our code in manual tests. Strings in lancelot tests are also inefficient ways of reporting and tracking bugs if that was the intended use of this. Pick-to: 5.15 Change-Id: Ib9fdb4e56539b9b02f8b3f1d06eb3e3beb51f8ef Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* RHI implementation of compressed texture atlasingEirik Aavitsland2020-05-269-0/+41
| | | | | | | | | | | | | Automatic atlasing (which is enabled by default for normal textures) was added as an experimental, opt-in feature in 5.11. This commit redoes that implementation for RHI, and enables it by default. [ChangeLog] Enable automatic atlasing of compressed textures (can be disabled with QSG_DISABLE_COMPRESSED_ATLAS=1) Fixes: QTBUG-78582 Change-Id: Ia8344fffdc8dd8fb476bf6a77057c359e4816487 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Lancelot test for ShaderEffect atlas texturesPaul Olav Tvete2020-05-1913-0/+107
| | | | | | | Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: Icfff2aa9172bf10a1918be5364f27ed6faf94575 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Make the test actually test somethingPaul Olav Tvete2020-05-181-29/+19
| | | | | | | | | | | Have some source rects that are inside the source, so the shader effect will have something to work with. Also get rid of the MouseArea, since that is completely pointless for a lancelot test. Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: I23e6eb0d2bdf05704124a5dc83816e923413c031 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Add lancelot test for ShaderEffect on layerPaul Olav Tvete2020-05-156-0/+47
| | | | | | | Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: I40e3836205c62f52a80925384070175a7bcb5856 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Lancelot tests for ShaderEffect uniform bindingsPaul Olav Tvete2020-05-157-0/+74
| | | | | | | | | | | Test that properties are bound to shader uniforms. Three ways of setting the property: initial value, PropertyAnimation, and UniformAnimator. Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: I61518dc1bf680d0d28dd0171c5dcf8b4a6b3695e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add lancelot test for ShaderEffect blendingPaul Olav Tvete2020-05-156-0/+53
| | | | | | | Task-number: QTBUG-83975 Pick-to: 5.15 Change-Id: I719fd206b8fa8ee29958eecbac9d618c7850ed80 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix typo in lancelot testPaul Olav Tvete2020-05-112-1/+1
| | | | | Change-Id: I749f36aa4a344438061087909bf5a08e29bdcebd Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Further RHI adaptation of shaders in lancelot test scenesEirik Aavitsland2020-02-032-73/+1
| | | | | | | | | | | In the recent commit that added RHI shaders, a couple of the test scenes were overlooked. The attributes.qml test file is simply removed as it adds no significant test coverage. Change-Id: Ic3af7b4447da322323f67faa1cf93c160c5043e8 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix vertical position of PathTextEskil Abrahamsen Blomfeldt2020-01-291-0/+91
| | | | | | | | | | | | | | The PathText would always translate to y=0, regardless of what y was set to. We should obviously get the y coordinate of the shape *before* translating it into position to find the distance from the baseline. This change also updates the example, which had not been updated to the changed origin of the PathText, and it adds a Lancelot test for keeping track of the PathText shape rendering. Change-Id: I940ac956af5229842739f8d8751a1f13bb86b8e7 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Upgrade qsb files to version 4Laszlo Agocs2020-01-2112-0/+0
| | | | | Change-Id: Ic1a1f5ff49c34d72495bc74083f37db118c935c1 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Add RHI shaders to ShaderEffect test scenesEirik Aavitsland2020-01-0667-353/+356
| | | | | | | | | | | Add RHI versions of the fragment and vertex shaders in the lancelot test scenes. Move all shaders into external files and include them as resources, so that the automatic file selector mechanism will pick up the right version at runtime. Task-number: QTBUG-78683 Change-Id: I5eb1669d09a650301ac2a3012db8b3d1814c7bcb Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix: NativeRendering text for non-integer screen scalingEirik Aavitsland2019-11-181-0/+37
| | | | | | | | | | | | | | Commit 6e883c53 introduced snapping to pixel grid for non-integer device pixel ratios. But the snapping also modified the w element of the coord vector, which resulted in mangled and offset rendering. As a driveby, add the dpr snapping also to the outlinetext shader, as it improves rendering quality. Fixes: QTBUG-70481 Fixes: QTBUG-78160 Change-Id: I4c4b1788005514adc0255878ba24cdf1acc6755f Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
* Merge remote-tracking branch 'origin/5.13' into devQt Forward Merge Bot2019-08-201-0/+14
|\ | | | | | | Change-Id: I9ce3eee3d6f88783b9e20110a2814bee805291a4
| * Merge remote-tracking branch 'origin/5.12' into 5.13Liang Qi2019-08-051-0/+14
| |\ | | | | | | | | | Change-Id: I042df89ddd381c7fbb944b7ff49d5b45b764fd47
| | * Fix possible crash with top/bottom aligned imagesEskil Abrahamsen Blomfeldt2019-07-301-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An image inside at the end of a text block which did not start at text position 0 would resolve to an invalid QTextLine, since we passed the document position to lineForTextPosition(), which expects the relative block position. If the image was aligned to top or bottom, so that the extracted QTextLine was actually accessed, this would cause a crash. [ChangeLog][QtQuick][Text] Fixed a bug where aligning an image to "top" or "bottom" could cause a crash under certain circumstances. Task-number: QTBUG-77217 Change-Id: Iaa239ba482f2a765703656e4116cbebb8435a66e Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | | Add QQuickPathMultiLinePaolo Angelelli2019-07-181-0/+74
|/ / | | | | | | | | | | | | | | | | | | | | And show our users even more love. This path element allows to specify a list of polylines as a single list of lists of points. [ChangeLog][QtQuick][Path] Added QQuickPathMultiLine. Change-Id: Idf1d1dcd928bb19b9ad995322f86822448811537 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* / Fix text wrap: do not break on last line if right elide is enabledEirik Aavitsland2019-03-261-0/+133
|/ | | | | | | | | | For multiline texts with word wrapping, it is not so meaningful to add breaks in the last line if it is anyway going to be elided. Fix by using the WrapAnywhere strategy for the last line for such situations. Fixes: QTBUG-72736 Change-Id: I1263c81277b6ca89ba461529fced1094263c026f Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
* Fix background color of some QML lancelot test scenesEirik Aavitsland2019-02-1214-14/+14
| | | | | | | | Avoid red since that is also used for marking visual diffs in the lancelot results. Replace with a great color. Change-Id: I1da4d1b6dc3cacbd3b5b2574720fcd3176f49a52 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2018-01-242-0/+90
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .qmake.conf src/qml/compiler/qv4codegen.cpp src/qml/compiler/qv4compileddata_p.h src/qml/debugger/qqmlprofiler_p.h src/qml/jsruntime/qv4engine.cpp src/qml/memory/qv4mm.cpp src/qml/qml/qqmlcomponent.cpp src/qml/qml/qqmlobjectcreator.cpp src/qml/qml/qqmlobjectcreator_p.h src/qml/types/qqmldelegatemodel.cpp src/quick/items/qquickitem_p.h src/quick/items/qquickwindow.cpp tests/auto/quick/touchmouse/BLACKLIST tests/benchmarks/qml/holistic/tst_holistic.cpp Change-Id: I520f349ab4b048dd337d9647113564fc257865c2
| * lancelot: Add tests for some emoji casesEskil Abrahamsen Blomfeldt2018-01-102-0/+90
| | | | | | | | | | | | | | | | | | | | This adds a test that emojis can be mixed with non-latin scripts and that ZWJ correctly joins together emojis when applicable. Task-number: QTBUG-61882 Task-number: QTBUG-65519 Change-Id: I6d52382886c9a0c8f2d07ef56abad49ec2f2798e Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* | Merge dev into 5.10Frederik Gladhorn2017-09-022-0/+30
|\ \ | | | | | | | | | Change-Id: I4376b711fbf02ea978f5d347d34a4a6a0c95dab2
| * | Add property to disable shaping on fontsEskil Abrahamsen Blomfeldt2017-08-252-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Major performance improvements can be gained if you know for sure your text does not require any shaping features. This patch adds Qt Quick support for the QFont::PreferNoShaping flag (though as a boolean property to work better with property bindings). [ChangeLog][QtQuick][Text] Added "font.preferShaping" property to Text, TextEdit and TextInput. This makes it possible to improve performance at the expense of some cosmetic font features. Task-number: QTBUG-56728 Change-Id: Ib4e23d5b21b9d4929562df521347285b2586a62e Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | | Update import to 2.10 in tests for Text.advanceEskil Abrahamsen Blomfeldt2017-08-296-6/+6
|/ / | | | | | | | | | | | | | | | | | | | | This property was added in Qt 5.10, but a bug in the engine causes it to be available, at least in binding expressions, even if you only import 2.0. Lets correct this in case the bug in the QML engine is later fixed. Task-number: QTBUG-56728 Change-Id: I97e2900bde61fd22853b013af583d027194cf08c Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* | Expose "kerning" property for fontsEskil Abrahamsen Blomfeldt2017-06-301-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | For text where the content is known, it can be handy to be able to disable the kerning feature in OpenType to improve performance. [ChangeLog][Qt Quick][Text] Added "kerning" property to the font type to support disabling kerning on text. Task-number: QTBUG-56728 Change-Id: I2e447587a066a7e12c5d38967e0845eaad021014 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | Update Lancelot Shape tests for latest API changesLaszlo Agocs2017-06-1912-441/+399
| | | | | | | | | | Change-Id: I6e58e0a73dac87438d16ceb27814f677bc45eb29 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* | Rename to Shape/ShapePath and remove public JS APILaszlo Agocs2017-06-027-7/+7
| | | | | | | | | | Change-Id: I299354da0632fb0b8487cfb13748ed58b97d75fd Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* | Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2017-05-316-0/+298
|\ \ | | | | | | | | | Change-Id: Iea0bb0788357bc615d0e9ea411087114b8b3b720
| * | Add advance property to QQuickTextEskil Abrahamsen Blomfeldt2017-05-196-0/+298
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a step on the way to certain optimization possibilities for text in Qt Quick. Basically, to allow users the ability to split text into separate items (so that you can distinguish dynamic from static, and unshaped from shaped text), we also need a way to string those items together visually later. The advance property is required for this. [ChangeLog][QtQuick][Text] Added "advance" property to Text element. Task-number: QTBUG-56728 Change-Id: I8e7bf9bac410fa9c5553b48db90956431a2873f6 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | Move PathItem to qt.labsLaszlo Agocs2017-04-257-0/+7
| | | | | | | | | | | | | | Change-Id: I1cd686cff60bd40fe2cbbc34f917fac7835b6b7d Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
* | Add some Lancelot tests for PathItemLaszlo Agocs2017-03-307-0/+488
|/ | | | | Change-Id: Ifec23f855d4c3e0c58e59777cf23149ad99a2b91 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Fix flow text objects in beginning of RTL blockEskil Abrahamsen Blomfeldt2016-11-142-0/+28
| | | | | | | | | | | | | If the block is right-to-left and starts with a text object, it should be aligned to the right edge of the QTextLine instead of the left one. [ChangeLog][QtQuick][Text] Fixed placement of flowing text objects in the start of a right-to-left block. Task-number: QTBUG-43133 Change-Id: Id790e88f3464280f124c38b4260386b84cac8826 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Add a test for bitmap font rendering in Qt QuickEskil Abrahamsen Blomfeldt2016-10-251-0/+18
| | | | | | | | | | The "fixedsys" font is available on Windows at least, so while this test may not add any value on other platforms, it won't hurt either, and this was something that regressed on Windows before. Task-number: QTBUG-56659 Change-Id: Id01dedcbdc2fe74027caf31dd0dde6729ade8c63 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Add another test for broken selectionsEskil Abrahamsen Blomfeldt2016-04-111-0/+22
| | | | | | | | This test is for 24914b1acbfc5e45768dd1465b9e3f3e61185829 in qtbase. Task-number: QTBUG-51759 Change-Id: I59081ec5268359f25c492f0536f985793e08e250 Reviewed-by: aavit <eirik.aavitsland@theqtcompany.com>
* Purge sRGB chunks from PNG in tests.Edward Welbourne2016-03-2910-0/+0
| | | | | | | | | | | | Subjects each *.png file that matched grep -law "sRGB" to: pngcrush -ow -brute -rem allb -reduce Various tools grumble about sRGB tables in PNG images; and our handling of them doesn't pay attention to these, so purging them makes the images smaller with no loss to the images. Change-Id: I9e4dc3aec97cd32bc8ac216fadeaf7669c49647c Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* Lancelot: Add test for mixing breaks and wraps in selectionsEskil Abrahamsen Blomfeldt2016-02-051-0/+22
| | | | | | | | | This is a test for QTBUG-49596. It's separate from the fix, because the fix is in Qt Gui. Task-number: QTBUG-49596 Change-Id: Ic035e58b477422dcb137e528381d9b70d6542215 Reviewed-by: aavit <eirik.aavitsland@theqtcompany.com>
* Fix selections in tables that span over several cellsEskil Abrahamsen Blomfeldt2015-08-041-0/+40
| | | | | | | | | | | | | | | | | In the code that converts text layouts to subtrees in the scene graph specifically for TextEdit, there was a cutoff to treat text tables as single nodes in the graph (for simplicity). However, this breaks selections, since the ranges spanned by each cell will be interpreted as overlapping, messing up the selection merging logic. We need the same approach here as for any other text frame where we check frame boundaries. [ChangeLog][TextEdit] Fixed issues with selections that spanned several cells in a table. Change-Id: I789041d84b5d163e209488f8f2f1f83a6471389f Task-number: QTBUG-46928 Reviewed-by: Pierre Rossi <pierre.rossi@theqtcompany.com>
* Fix selecting single character in middle of stringEskil Abrahamsen Blomfeldt2015-08-031-0/+13
| | | | | | | | | | | | | | | The fix for QTBUG-46829 revealed a bug in the code to handle selecting part of ligatures. The ranges were assumed to be [start, end], while they are in fact [start, end>. This would cause the engine to assume the previous node overlapped completely with the selected node and that the node had thus already been added to the graph. Due to the bug in QTBUG-46829, this accidentally worked before, but when that bug was fixed, this bug appeared. Change-Id: I517d260de9f58db4504dd4320b7113fbbe305a81 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Fix disappearing selection spanning different scriptsEskil Abrahamsen Blomfeldt2015-08-031-0/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to the way itemization is currently done in Qt, Cyrillic text (and other writing systems) separated by spaces will become separate items because the spaces are itemized as Script_Common. In the Scenegraph's text node engine, we should merge these items into a single node as long as the same font is used for all the text. But a bug in the engine caused this to fail when the text was selected. The symptom of this was that in some rare cases one of the items would vanish if it were in the middle of a selection. In order to support the bearing of selected text leaning outside the selection rect, I previously added a hack which would add all selected text as unselected text as well in b0783c21fb54b939f07ddf5658cc51113b8014e6. This was an awkward way of doing it and caused said regression. A less intrusive way is just to add the text to the scene graph twice, as this does not interfere with the logic needed to support selecting part of ligatures nor the engine's ability to merge nodes correctly. [ChangeLog][Text] Fixed regression with selections spanning different scripts. Task-number: QTBUG-46829 Change-Id: I0faed76fb2cd1ac0b2e5cc54b81008b5e2550733 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Add lancelot test for Emoji text rendering / color glyphsTor Arne Vestbø2015-06-291-0/+45
| | | | | | | | | | | We test both native text rendering and distance field text rendering (which should switch to native for the emoji glyphs automatically), in various configurations of text color, opacity, and background color. Change-Id: I06178820943cd2a52cf338f7eb5c0fca881cb625 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
* Fix TextEdit when vertical alignment != AlignTopEskil Abrahamsen Blomfeldt2015-04-091-0/+21
| | | | | | | | | | | | | | | | | | | | | | | When the TextEdit's alignment was either AlignBottom or AlignVCenter, several things would be broken: First of all the position of all non-dirty nodes would not be updated, so if you e.g. added text to the end of the document, it would overlap with the previously added text. Also, the frame decorations were always aligned to the top, since the basePosition was not accounted for in the node for this. The fix is to translate the root node to the base position instead of baking this into the position of the text nodes. This also automatically fixes frame decorations since it's already aligned to the top of the root node. [ChangeLog][TextEdit] Fixed issues with using other vertical alignments than AlignTop. Change-Id: I11f73eab21a28658a5cbf00292fd519efd0f3e7f Task-number: QTBUG-45032 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Respect the text's background-color when it is set in the style in HTMLAndy Shaw2015-02-051-0/+14
| | | | | | Task-number: QTBUG-36837 Change-Id: Iea85f4bc7c66124178a318f0ebd776726cf72c96 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
* Fix missing glyphs in selectionEskil Abrahamsen Blomfeldt2014-10-091-0/+17
| | | | | | | | | | | | | | | | | Change 198009db79a85d3cab7fe3a6432635d36123a2d6 revealed a bug in the new selection algorithm which would occur sometimes when a given run of text spanned several script items. Since we are checking the glyph runs for overlaps in the actual text, we need to report the exact characters spanned by the glyph run. We use the new enabler for this in QGlyphRunPrivate. Added a new test case which is an error case we did not yet cover, which is when there is only a single script item, but several font engines are used to produce it (fallback fonts). Change-Id: Ie4c3e79ad98a033d5c75fd67ada4ae83df33435b Task-number: QTBUG-41808 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Fix crash when borders exceed item width/height in border imageEskil Abrahamsen Blomfeldt2014-09-162-0/+64
| | | | | | | | | | | | | | | | | While we protected against the the borders exceeding the size of the source image when deciding whether to create a given patch, we did not protect against the case where the target rectangle is smaller than the borders. To fix this, we simply move the calculation of the target rectangle up to before we create the nodes, and check for isEmpty() before creating the nodes. In addition, we did not properly handle changing the borders dynamically. The subtree has to be rebuilt if the borders change so that the source or target rectangles change. Change-Id: Ia6a0df616ebbd0a32924de0b63fd48043027930a Task-number: QTBUG-41338 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Fix pixel bleed in BorderImageEskil Abrahamsen Blomfeldt2014-09-1013-0/+405
| | | | | | | | | | | | | | | | | | | | Keeping all patches of the border image in the same texture with different sample points can cause parts of the border to bleed over to the center patch. To rectify this, we create a separate texture for each of the nine patches we need, and separate image nodes. To avoid applying antialiasing on the interior edges of the border image, we introduce new antialiasing flags which can be used to specify precisely which edges of the image should be antialiased. [ChangeLog][BorderImage] Fixed possible pixel bleed between border patches and center patch in BorderImage. Change-Id: Icc292b3969217320eecca99e79675316c42eab08 Task-number: QTBUG-35838 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>