| Commit message (Collapse) | Author | Age | Files | Lines |
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to verify that Flickable still works after the changes in event
delivery logic, even when it contains a mix of various Areas and Handlers.
Change-Id: Ibf68bc8b403718c87c7e647b17837f2a8e4e3f0e
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Device-agnostic tap/click detection. Also detect whether the
taps or clicks occur close enough together in both time and space
to be considered part of a multi-tap gesture.
Change-Id: I41a378feea3340b9f0409118273746a289641d6c
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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This is a version of examples/quick/demos/photosurface updated to
use handlers instead of Areas.
Change-Id: I80a6c46f2ea4821097f3654cd885553aa484d405
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Demonstrate that DragHandler, MomentumAnimation and a couple of Items
are enough to implement most of Flickable's functionality.
Change-Id: I59dae38dc66c16813385aa6c00e3a1a834520f31
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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It could be exposed as a new type of animation, but for now it's just
an experiment.
Change-Id: Ic900752a90ccae93270e27399f370f5d47495f74
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Change-Id: I7962fd2282792c43af69784c8e98fb050fd928a7
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We can't copy the eventpoint and we can't continue to refer to it after
delivery, either. So we can't have an event property. Some QML use
cases depend on being able to access last-known values between events.
Change-Id: Ice8a1763015f2554275d0cb76824fd0366eaef56
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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This allows the application developer to get the translation of the
dragged pointer, and apply it in a custom way.
This should usually be combined with setting target to null.
This will for instance be needed when we want to drag QtLocations map,
where a map is dragged by specifying the geo location of the center of the
map.
The map2.qml example demonstrates this.
Change-Id: I652d9fc92fa9b6dfd3796c7147832f25af0cc5bc
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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If a QQuickPointerSingleHandler grabs a point, it's definitely in the
active state: doing something with the point. (The converse is not
always true though: e.g. TapHandler can sometimes detect a tap without
ever grabbing.)
In DragHandler, the "dragging" property means the same as "active":
we always grab when dragging, to be sure to get the updates. So the
"dragging" property is removed because it's redundant.
In QQuickPointerHandler we don't say that "wanting" an event is the
same as being active, because 1) it won't necessarily grab right away
and 2) every handler which was active should "want" the release event,
yet it needs to setActive(false) as soon as it's done processing it.
Change-Id: Ie010db54714a7914109da6469e79865f9a0a18e4
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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This requires coordinate system mapping that varies with the
transformOrigin.
The properties exposed from PinchHandler (rotation, scale and translation)
are currently relative to the point when the pinch became active.
(Therefore, rotation, will reset back to 0 when a new pinch is activated).
Its still unclear how the properties that limits the transform should
influence. With this patch, they are like this:
* {min,max}imumRotation applies to the actual rotation of the item.
* {min,max}imumScale applies to the actual scale of the item.
* {min,max}imum{X,Y} applies to the actual position of the item. (This has
some unfortunate side-effects when the item is scaled or rotated, since
the items actual position will change as it rotates)
In addition, the behavior described above means that the limits won't
have any effect if there is no target item.
Change-Id: I279fb03667cd75324e8337039ae2594658265d13
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I9ed2e696108f11c9153012fcf092541fd0e0d7c8
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The centroid was not always mapped to the correct coordinate system
In addition, the return value of startingCentroid() was not always
desirable, because its implementation calls sceneGrabPos(). We therefore
had to get the starting centroid by querying touchPointCentroid() whenever
the handler became active.
Change-Id: I69de6b832b9bda208fda4eb90a8a95cc975405c2
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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We no longer have any hope of getting this into 5.8.
Change-Id: I2decfa47e589ba7ae2d6b951c6517a2c311d0192
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If we want to allow rotation with more than 2 fingers, its not
straightforward to calculate the rotation angle, because we cannot anymore
calculate the angle between the two touchpoints.
The approach chosen was to calculate the angle between the centroid and
the touchpoints, and take the average between the angles.
Then, for the next event we calculated the new average of the angles.
However, this is not really reliable in some scenarios, suppose we have
these three angles:
0 120 240, avg = 360/3 = 120
next, touch points rotate clockwise with 2 degrees, and we get these
angles:
358 118 238, avg = 714/3 = 238
So, just by rotating all fingers by 2 degrees, we got a jump by 118
degrees "in average".
Instead we need to track the angles of *all* touch points, and when the
next touch event is received we calculate how much the angle has changed
per touch point. We then take the average of those angles as the effective
"rotation" of the PinchHandler
Change-Id: I2bfdf80b886751177efe81bcc7b698af0d2938e3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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This allows us for lossless conversion between QTouchEvent::TouchPoint id
and QQuickEventPoint::pointId (both ways).
Change-Id: I2087847a579dd8bc5b526515ad07b55c9ae8aa42
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The public-domain map is adapted from https://openclipart.org/detail/67039/
Change-Id: Ia3da049174a38a6cc9e9632eda4f4553ad16d3bf
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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Similar to PinchArea but with improvements:
- Allows rotating and scaling about an arbitrary point rather than the center
- It's possible to require more than 2 fingers. E.g. maybe you use
3 fingers to manage a window, 2 fingers to manipulate content inside.
This could be achieved with two independent PinchHandlers.
Change-Id: Ifd40cfee115d7bc298378b26a58318bea40a8230
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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A handler for dragging Items around by touch or mouse.
Change-Id: Id83fea568095eb6374f3f1abc6f550d81f3731df
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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QML manual tests will be added to test specific handlers later.
Change-Id: I691cff23f97fc79020d1090448e70a78de3b4be9
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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Task-number: QTBUG-61857
Change-Id: Iacefcc3b22b31ed3dbcfbf7f00c8b0ea51c63b95
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Task-number: QTBUG-61857
Change-Id: I580e503d8266a9dca69bb542c22228df4ff4bf94
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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For text where the content is known, it can be handy to be able
to disable the kerning feature in OpenType to improve performance.
[ChangeLog][Qt Quick][Text] Added "kerning" property to the font
type to support disabling kerning on text.
Task-number: QTBUG-56728
Change-Id: I2e447587a066a7e12c5d38967e0845eaad021014
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Say hello to Shape.
Change-Id: I1093feee4acc375e62bae1d351db0a7969a536d0
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Change-Id: I6e58e0a73dac87438d16ceb27814f677bc45eb29
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Thus application code becomes:
ShapePath {
...
fillGradient: LinearGradient {
...
GradientStop { ... }
}
}
which is even more clean and readable. The duplication for stops is
now avoided.
Change-Id: I50ae2f388e21683a37dc4787763dc71e16eef4f5
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Conflicts:
src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
Change-Id: Id8107cb0de0fbfe7120a90a137b49c2b915ff2d3
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Shape { ShapePath { Path { ... } } } simply becomes
Shape { ShapePath { ... } }
Change-Id: Ie57936cd7953c8a8d6c67e78b9d73bdbe2a05316
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I299354da0632fb0b8487cfb13748ed58b97d75fd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Iea0bb0788357bc615d0e9ea411087114b8b3b720
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Change-Id: I1cd686cff60bd40fe2cbbc34f917fac7835b6b7d
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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Change-Id: I0cbb2ba4a00580e6a74a4e4085fc4eb06d0fadae
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Change-Id: Ifec23f855d4c3e0c58e59777cf23149ad99a2b91
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Change-Id: Iba540adaeffb0098fc4e1923050eb611bf47287b
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* getPrototypeOf: Per 19.1.2.9, we should ToObject(O), and ReturnIfAbrupt
* getOwnPropertyDescriptor: Per 19.1.2.6, we should ToObject(O), and ReturnIfAbrupt
* getOwnPropertyNames: Per 19.1.2.8.1, we should ToObject(O) and ReturnIfAbrupt
* seal: Per 1.9.2.17, if Type(O) is not Object, return O
* freeze: Per 1.9.2.5, if Type(O) is not Object, return O
* preventExtensions: Per 19.1.2.15, if Type(O) is not Object, return O
* isSealed: Per 19.1.2.13, if Type(O) is not Object, return true
* isFrozen: Per 19.1.2.12, if Type(O) is not Object, return true
* isExtensible: Per 19.1.2.11, if Type(O) is not Object, return false
* keys: Per 19.1.2.14, we should ToObject(O), and ReturnIfAbrupt
This improves the ES6 passrate for test/built-ins/Object/ quite a bit, before:
=== Summary ===
- Ran 6144 tests
- Passed 5719 tests (93.1%)
- Failed 425 tests (6.9%)
After:
=== Summary ===
- Ran 6144 tests
- Passed 5769 tests (93.9%)
- Failed 375 tests (6.1%)
... and also fixes numerous tests in other areas. Most of the missing
failures seem to be down to missing Object.assign & Symbol. It does regress on
some ES5 tests that specifically check for the ES5 spec behavior.
Change-Id: I039a223060c79c5bf4f5b041ad1ec4dc1afd5932
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Quoting 20.3.4:
The Date prototype object is the intrinsic object %DatePrototype%. The Date
prototype object is itself an ordinary object. It is not a Date instance
and does not have a [[DateValue]] internal slot.
Aside from Symbol failures (which we expect, because we don't have a
Symbol implementation at this time), Date.prototype only has these two
failures left in ES6:
setFullYear/new-value-time-clip in strict mode
setFullYear/new-value-time-clip in non-strict mode
setMonth/new-value-time-clip in strict mode
setMonth/new-value-time-clip in non-strict mode
These seem to be related to handling of overflow conditions.
Change-Id: I0b7f65fbef3f709ff56ecfc8e5a5d5cf974b7515
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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* Don't return -0 from TimeClip (20.3.1.15, 1)
* Mark length configurable (19.2.4.1)
* toUTCString and toGMTString must be the the same object (B.2.4.3)
Brings us a bit closer to passing tests. Still some failures in other
areas.
Change-Id: I905216b8653ac0b33cb27e6b773616521fbb5daa
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This is a behavior change in ES6. Refer to:
19.1.2.5 (Object.freeze)
Annex E (Additions and Changes That Introduce Incompatibilities with
Prior Editions)
ES6 tests test/built-ins/Object/freeze before:
=== Summary ===
- Ran 92 tests
- Passed 66 tests (71.7%)
- Failed 26 tests (28.3%)
after:
=== Summary ===
- Ran 92 tests
- Passed 76 tests (82.6%)
- Failed 16 tests (17.4%)
Change-Id: Ia28da790b510580248056e0df7b305a5edc470dd
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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In ES5, these were not configurable, but ES6 changed the behavior.
For length, refer to:
9.2.4 (FunctionInitialize)
17 (ECMAScript Standard Built-in Objects):
Unless otherwise specified, the length property of a built-in Function
object has the attributes { [[Writable]]: false, [[Enumerable]]: false,
[[Configurable]]: true }.
19.2.2.1 Function.length
19.2.3.2 (Function.prototype.bind)
19.2.4.1 (Function instances, length)
For name, refer to:
9.2.11 (SetFunctionName)
This does regress test262 for ES5 for me a little, but improves our es6 test
coverage a bit (~682 more tests pass, +1.5%).
Change-Id: Icda7c9068dc3e6e4e4aebbb0d359868a30343013
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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In order to avoid the over head of one QObject for each VisualPath, Path
and PathXxxx element, provide an optional JavaScript API.
PathItem {
VisualPath { strokeWidth: 4; fillColor: "blue";
dashPattern: [ 1, 2, 3, 4]; capStyle: RoundCap
path: Path { PathMove { x: 100; y: 200 }
PathLine { x: 300; y: 300 } }
}
can now also be written as, at least when the path and the stroke/fill params
are static and do not need changing/animating later on:
PathItem {
Component.onCompleted: {
var path = newPath();
var sfp = newStrokeFillParams();
path.moveTo(100, 200);
path.lineTo(300, 300);
sfp.strokeWidth = 4;
sfp.fillColor = "blue";
sfp.dashPattern = [ 1, 2, 3, 4 ];
sfp.capStyle = VisualPath.RoundCap;
appendVisualPath(path, sfp);
commitVisualPaths();
}
}
In order to emphasize the difference from an imperative API (like
context2d), keep the path and the path stroke/fill parameters separate.
To preserve our sanity, extras like gradients are not mapped to JavaScript,
instead, one still references an QML-defined object from properties like
fillGradient.
The objects from newPath() and newStrokeFillParams() are reusable by calling
clear(). This avoids the need for multiple temp objects when there are
multiple paths.
Add a simple test and a hidden stress test with the tiger to the manual
test.
Change-Id: I3b1e275bacf8c8fc52f585fbed5d6f9354d5ae8e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I762e578aaf14a77efa26ce3fda2abb0e335003ea
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Instead of
PathItem {
item properties
stroke/fill properties
path: Path { ... }
}
switch to
PathItem {
item properties
VisualPath {
stroke/fill settings
Path { ... }
}
VisualPath {
stroke/fill settings
Path { ... }
}
...
}
Limiting PathItem to a single path is arguably too limited. Applications will
likely try to work this around by using multiple PathItems. While this is not
particularly bad for the generic (geometry node based) implementation, it is
a massive overkill for the rendernode-based ones. Therefore, avoid the hassle
and allow multiple paths with different stroke/fill parameters inside a single
PathItem.
Change-Id: Ie7980cd656deb7d4cb1ee4eaa3c090c4b0493c7d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fix also the fill rule interpretation on NVPR - it was the opposite of
what QPainter was doing.
Change-Id: I23ff3b20e3b066d4b4e07aaa68b7da1e09d9127d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The generic backend uses the triangulator from QtGui, but is in
fact OpenGL-only for now due to materials.
The NVPR backend uses GL_NV_path_rendering on NVIDIA hardware with
OpenGL 4.3+ or OpenGL ES 3.1+.
The software backend simply uses QPainter.
With the generic backend each PathItem is backed by a non-visual root node
and 0, 1 or 2 child geometry nodes, depending on the presence of visible
stroking and filling. The potentially expensive triangulation happens on
updatePolish(), on the gui thread. This is proven to provide much smoother
results when compared to doing the geometry generation on the render thread
in updatePaintNode(), in particular on power-limited embedded devices.
The NVPR backend uses a QSGRenderNode in DepthAware mode so that the batch
renderer can continue to rely on the depth buffer and use opaque batches.
Due to not relying on slow CPU-side triangulation, this backend uses 5-10
times less CPU, even when properties of the path or its elements are
animated.
The path itself is specified with the PathView's Path, PathLine, PathArc,
PathQuad, etc. types. This allows for consistency with PathView and the
2D Canvas and avoids a naming mess in the API. However, there won't be a
100% symmetry: backends like NVPR will not rely on QPainterPath but process
the path elements on their own (as QPainterPath is essentially useless with
these APIs), which can lead to differences in the supported path elements.
The supported common set is currently Move, Line, Quad, Cubic, Arc.
The patch introduces PathMove, which is essentially PathLine but maps to
moveTo instead of lineTo. More types may get added later (e.g. NVPR can do
a wide variety of optimized rounded rects, but this requires directly
specifying a GL_ROUNDED_RECTx_NV command, thus neededing a dedicated Path
type on our side too)
For filling with gradients only linear gradients are supported at the
moment.
In addition to the declarative API, a more lightweight, QObject-less
JS-callable API should be considered as well for the future.
Change-Id: I335ad64b425ee279505d60e3e57ac6841e1cbd24
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Context::getProperty and friends will never get called with 'this'
as the name.
Change-Id: I715996ce4ce6508e4734d2b3bdb1a4ad44208eeb
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Use M_PI in C++ and Math.PI in JavaScript (including QML).
Use qmath.h's value for M_PI where we can't avoid an explicit value.
Task-number: QTBUG-58083
Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
.qmake.conf
src/qml/jsruntime/qv4argumentsobject.cpp
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4errorobject.cpp
src/qml/jsruntime/qv4functionobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/qml/jsruntime/qv4lookup.cpp
src/qml/jsruntime/qv4managed.cpp
src/qml/jsruntime/qv4managed_p.h
src/qml/jsruntime/qv4object.cpp
src/qml/jsruntime/qv4object_p.h
src/qml/jsruntime/qv4qmlcontext.cpp
src/qml/jsruntime/qv4runtime.cpp
src/qml/jsruntime/qv4vme_moth.cpp
src/qml/memory/qv4heap_p.h
src/qml/memory/qv4mm.cpp
src/qml/memory/qv4mm_p.h
src/qml/memory/qv4mmdefs_p.h
src/quick/scenegraph/util/qsgdistancefieldutil.cpp
src/quick/scenegraph/util/qsgdistancefieldutil_p.h
tests/auto/qml/qqmllanguage/tst_qqmllanguage.cpp
Change-Id: I7ed925d4f5d308f872a58ddf51fdce0c8494ec9c
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Change-Id: I46654e5c05851534507dc78b7a492a059dab2e14
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This is a step on the way to certain optimization possibilities
for text in Qt Quick. Basically, to allow users the ability to
split text into separate items (so that you can distinguish
dynamic from static, and unshaped from shaped text), we also
need a way to string those items together visually later. The
advance property is required for this.
[ChangeLog][QtQuick][Text] Added "advance" property to Text element.
Task-number: QTBUG-56728
Change-Id: I8e7bf9bac410fa9c5553b48db90956431a2873f6
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This requires including the test suite as a submodule by default and
bumping the module to a new sha1 that removes some particularly long
paths.
Also force the test suite to run under a US locale, as tests like
ch15/15.5/15.5.4/15.5.4.7/S15.5.4.7_A1_T11 cannot deal with locale
dependent output for date formatting.
The test harness now returns a non-zero exit code when a test fails.
This is used by the QTestLib wrapper to determine success or failure.
The tests with JIT are run, but the tests with the interpreter are
omitted at the moment until the last failure is fixed.
The tests add about 10-15 minutes extra time to the total time it takes
to run tests on Linux in the CI.
Change-Id: Id01fd3b41350f9c9a6ce9e43236f51f7f0fb71c8
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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Task-number: QTBUG-47566
Change-Id: I4a7dc1fe14154695b968fffd14abd2e3189c6ad2
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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