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* D3D12: Implement grabWindowLaszlo Agocs2016-05-062-1/+15
* Introduce RendererInfoLaszlo Agocs2016-05-034-0/+88
* D3D12: Painter nodeLaszlo Agocs2016-05-035-1/+193
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-299-15/+155
* Adaptable shader effect enablersLaszlo Agocs2016-04-299-1/+135
* Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-04-262-0/+92
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| * Add string search functions from ECMAScript 2015.Michael Brasser2016-04-251-0/+3
| * QML: When available, use QQmlAccessors to read properties.Erik Verbruggen2016-04-121-0/+89
* | Fix up rendernode autotestLaszlo Agocs2016-04-201-7/+10
* | Add the skeleton for the new, more generic shader effect implLaszlo Agocs2016-04-131-1/+1
* | Prefix GL-specific shader effect codeLaszlo Agocs2016-04-132-4/+4
* | Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-04-1391-1596/+146
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| * Fix invocations of methods taking a QByteArraySimon Hausmann2016-04-122-0/+8
| * Convert the remaining runtime methods to new calling conventionLars Knoll2016-04-111-1/+1
| * Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-04-0883-1567/+67
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| | * Merge "Merge remote-tracking branch 'origin/5.6' into 5.7" into refs/staging/5.7Liang Qi2016-04-0883-1567/+67
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| | | * Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-04-0883-1567/+67
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| | | | * Purge sRGB chunks from PNG in tests.Edward Welbourne2016-03-2930-0/+0
| | | | * Remove empty .pro fileJoerg Bornemann2016-03-241-0/+0
| | | | * Removed the QQmlGuard benchmarkSimon Hausmann2016-03-243-79/+0
| | | | * Handle duration of zero in QML animatorsDavid Edmundson2016-03-171-0/+35
| | | | * Add benchmarks to the "make benchmark" targets that are known to workSimon Hausmann2016-03-1724-27/+30
| | | | * Move qmltime out of benchmarks directory.Robin Burchell2016-03-1525-1586/+0
| | | | * qmltime: Remove widgets dependency.Robin Burchell2016-03-112-17/+20
| * | | | Add delayed property to Binding.Michael Brasser2016-04-084-3/+51
| * | | | Merge remote-tracking branch 'origin/5.7' into devSimon Hausmann2016-04-082-25/+19
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| | * | | Blacklist tst_qquicktext::lineLaidOutRelayout() for MSVC 2015.Friedemann Kleint2016-04-071-0/+2
| | * | | tst_qquicktext: Ensure windows are cleaned up on test failure.Friedemann Kleint2016-04-071-25/+17
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* | | | D3D12: Add support for layersLaszlo Agocs2016-04-115-1/+112
* | | | D3D12: Support msaa on the default render targetLaszlo Agocs2016-04-061-0/+6
* | | | D3D12: Fix Animators with non-GL backendsLaszlo Agocs2016-04-066-1/+204
* | | | Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-04-0613-52/+297
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| * | | Merge remote-tracking branch 'origin/5.7' into devAndy Nichols2016-04-0513-52/+297
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| | * | QQuickItemView::forceLayout: Also call layout when d->forceLayoutAlbert Astals Cid2016-03-111-0/+21
| | * | MouseArea: add source property to mouse eventShawn Rutledge2016-03-113-0/+146
| | * | Merge "Merge remote-tracking branch 'origin/5.6' into 5.7" into refs/staging/5.7Liang Qi2016-03-081-0/+22
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| | | * | Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-03-071-0/+22
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| | | | * AnimatedSprite: don't access deleted scene graph nodesJ-P Nurmi2016-03-031-0/+22
| | * | | Particles: Shrink QQuickParticleData by 2 pointers.Erik Verbruggen2016-03-083-8/+8
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| | * | Add more tests for pixel snapping of sizesJan Arve Sæther2016-03-021-0/+31
| | * | Change test because of slight behavior change in the layout engineJan Arve Sæther2016-03-011-1/+1
| | * | Make test more data drivenJan Arve Sæther2016-03-011-43/+21
| | * | QQuickText{Edit,Input}: Reset selection when becoming readOnly.Robin Burchell2016-03-014-0/+47
* | | | Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-03-221-0/+29
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| * | | Add property for setting hinting preference on fontsEskil Abrahamsen Blomfeldt2016-03-151-0/+29
* | | | Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-222-6/+9
* | | | D3D12: Support styled and outlined textLaszlo Agocs2016-03-221-0/+10
* | | | D3D12: Complete non-styled text supportLaszlo Agocs2016-03-181-1/+14
* | | | D3D12: Text enablersLaszlo Agocs2016-03-176-2/+75
* | | | D3D12: Add mipmaps and smooth texture materialLaszlo Agocs2016-03-151-1/+18