| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove all qmake project files, except for examples which are used to
test that qmake continues to work.
Change-Id: Ic4abb72dc2dcd75df7a797c56056b6b3c5fe62ac
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Modify special case locations to use the new API as well.
Task-number: QTBUG-86815
Change-Id: I3b964e3baf0cc7040830156dac30358ea1152801
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
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Replace QLibaryInfo::location with QLibraryInfo::path, and remove usage of
Qt::AA_EnableHighDpiScaling, which doesn't have any effect anymore.
Change-Id: I347e8a83e0f4c2b4405f2512e569ad3234f05a98
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Change-Id: Ibfb50fdcbb51ba93d6e5d11f9e8ce0e7b3bfde79
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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We need the qt_add_tool changes to successfully configure qemu builds.
The rest of the changes are just to be in sync with the .pro files.
Change-Id: I7bcc08ac58f57a5761aedef09761428c55235289
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Accelerated graphics is now possible without OpenGL support. With
this change, a Qt build with -no-opengl can still run Qt Quick with
a Vulkan, Metal, or Direct3D backend.
Fixes: QTBUG-84027
Change-Id: Ib63c733d28cfdf7de16b138df136fa7628e1747b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The doc update reveals that this setting has been ignored with the RHI
always, and there is no plans (or ways) to support this.
As the beforeRenderPassRecording() signal documents, connecting to that
signal is effectively an alternative to disabling clearing the color
buffer. (because it allows the application to execute custom GL or other
calls after the clear but before the rest of Qt Quick's rendering)
Therefore, remove the clearBeforeRendering flag from Qt 6.
[ChangeLog][Qt Quick][QQuickWindow] setClearBeforeRendering() and
clearBeforeRendering() are removed.
Change-Id: I6a0a6f56552331923f2e07390e2f33f58c6c31e0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Ieb8859c3695aa005a7d66476ac398142bbf22464
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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No reason to have this in the API in 6.0, and it's already not emitted
at all in dev (because the direct OpenGL code path is now gone from the
render loops)
Some simple GL string printing has been removed from qml/qmlscene. This
opt-in feature has not been useful in practice anyway since QSG_INFO=1
prints the same things.
[ChangeLog][Qt Quick][QQuickWindow] The openGLContextCreated signal has
been removed from QQuickWindow.
Change-Id: Ifb647bbd1e828ebad2b775e8ce5c38723a0cda13
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Includes
- A bunch of TARGET_DESCRIPTION
Change-Id: I6acfe05187afbdd45cf7e1bf8634f1554a51c791
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Change-Id: If8daa6152a563d4309d7342414780ef75b9f5589
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
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Conflicts:
dependencies.yaml
src/qml/qml/qqmlengine.cpp
Change-Id: I6a73fd1064286f4a2232de85c2ce7f80452d4641
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Conflicts:
src/imports/qtqml/plugin.cpp
src/qml/qml/qqml.h
src/qml/qml/qqmlmetatype.cpp
src/qml/qml/qqmlmetatype_p.h
src/qml/qml/qqmltypeloader.cpp
src/qml/types/qqmlbind.cpp
src/quick/items/qquickitemsmodule.cpp
tests/auto/qml/qqmlecmascript/tst_qqmlecmascript.cpp
Change-Id: I52548938a582cb6510271ed4bc3a9aa0c3c11df6
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If QML_CORE_PROFILE is defined we use the CoreProfile surface format.
This is required for QtQuick3D.
For consistency we also introduce QSG_CORE_PROFILE.
Adding QSG_CORE_PROFILE also to qmlscene.
Change-Id: I4feee91740162cf36fa2668695b74f5a1279bb89
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Conflicts:
dependencies.yaml
Change-Id: Ie3e9dc62031a85e5e81cbdf04694b95159d49fca
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The headers are moving from QtGui to QtOpenGL. By avoiding the
qualification we can keep them compiling either way. Also, add
opengl-private to make the types available.
Also removed the QGraphicsRotation hack to get access to the projected
rotation function of QMatrix4x4. The function is public now.
Task-number: QTBUG-74409
Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: Ie0db35f674137c229eaf049616f38f8e818f7092
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I38044c382e4d84b5865a19cdd04cc8922bd72a77
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I2963c1209316fb6755f572969f368970450d7991
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Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Conflicts:
src/imports/imports.pro
src/qml/qml/qqmlmetatype.cpp
Change-Id: I308436caf55402cb2246cb591c6ac8f83e1febf8
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Change-Id: I59343fe228ca6b823b61577e5a0907e7381899c2
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Fixes: QTBUG-76603
Change-Id: I2977117dcaf45345c14599e0b38cb4a242ee449b
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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If the root document doesn't contain any executable code, we should
terminate with an error message rather than loop forever.
Change-Id: Ice2ff10ae5dc9d71df2d1c784597393695ab1d98
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Change-Id: Ia34d3980e48d2978c8c77e65b1ee2aa7f71fd985
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Also fix up QmlDevTools module to not depend on QtQml,
but instead make it include the headers / cpp files as it is done
in the qmake project.
Change-Id: I240c52d5357db150a7c0c819892fb0a3708ceee4
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I9ef4be23bfe35aa48d4c65d4159e72c527943845
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Change-Id: Ie2e6a4af1953cb5d7965b95090d369e7433ceb85
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If "QMLSCENE_CORE_PROFILE" is set the command line
parsing does not work anymore.
Change-Id: I75ffa733562708a412d1ae341b24d1f3bb35c034
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
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Conflicts:
src/3rdparty/masm/assembler/LinkBuffer.h
src/qmltest/doc/src/qtquicktest-index.qdoc
tests/auto/qml/qqmllanguage/tst_qqmllanguage.cpp
Change-Id: I7d83ad95cf489dda794dd7a0a33bad3ef3b05609
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This allows to use qmlscene together with file selectors.
Task-number: QDS-589
Change-Id: Icf613c938bfc2c56b33a36ab2da32c3c54b498a2
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: I1dd04210f10895c509b5c637fc5e2dcf66e3bb91
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Enables 3druntime scenes at macOS without calling it
with extra process arguments.
Task-number: QDS-553
Change-Id: I04e59f4f9061eb2a567c65406c5a8195b1896836
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
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Task-number: QT3DS-3238
Change-Id: Ie3a675ef32251481abaa460bb89bc1c4381573ea
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: I9c3d282c11a556e616c5e1ba1b51e88b741327f6
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Change-Id: I1b123981a9dae359c27c96d4b7ae276af1c5e90f
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Change-Id: I57e4b762dcccf2f7f6e4b659f6fc8c40465d3322
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Qt assumes that installed QTranslator object should remain valid for the
whole lifetime of Qt, so let's create it on the heap.
Change-Id: Ia99826a933eefd9952efc6556505c7f52920b483
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Force use of the basic render loop, adapt qqmlthread
and qqmltypeloader to work on a single thread.
Disable components and features that require worker
threads: qmldb_server, worker script, shapes, folderlistmodel,
threaded render loop, software renderer.
Done-with: Lorn Potter <lorn.potter@gmail.com>
Change-Id: I77d965947f684f8b7d19284b5decd893395316cb
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Add missing guard for header include in qmlscene and skip build of
qmleasing on disabled feature.
This fixes build with -no-feature-action configuration.
Change-Id: I3b0f248e57495bbbd9a0250300f2e3ca82a01a72
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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QTranslator::install(QLocale, ...) indirectly uses
QLocale::uiLanguages(), which is the correct way to
ask the system for ui languages.
This was already attempted once in commit 427646b8d7,
but reverted later on in commit 05d8ffb4df, because
it requires shipping .qm files for the native language.
Anyhow, we're shipping empty Qt translations for English
since a while, and also have been fixing our examples
to do so.
[ChangeLog][Important Behavior Changes]
The automatic translation loading in qml, qmlscene
and QQmlApplicationEngine now tries to load translations
for all languages in QLocale::uiLanguages().
This might require shipping an empty translation for the
source language.
Task-number: QTBUG-7329
Task-number: QTBUG-41977
Task-number: QTBUG-69196
Change-Id: Ifcf45b453ee9d05c018f379cc01e192d1b0a3f56
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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clang-tidy -p compile_commands.json $file -checks='-*,modernize-use-default-member-init,readability-redundant-member-init'
-config='{CheckOptions: [{key: modernize-use-default-member-init.UseAssignment, value: "1"}]}' -header-filter='qtdeclarative' -fix
Change-Id: I705f3235ff129ba68b0d8dad54a083e29fcead5f
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: Iea33ff0200f0bbf43953fedba030edf91d0f1417
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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f3446071da8357620d0c8593a04e3b4fbba88f21 introduced a build-time
way to select the default render type of text-like elements.
This patch adds also a way to select it at runtime, via a setter
on QQuickWindow. (QQuickWindow has been chosen as convenience,
rather than adding another namespace/class to just have this
setter.)
Given that QT_QUICK_DEFAULT_TEXT_RENDER_TYPE was never documented,
I've taken the liberty of changing the accepted values for it
(to match the new enumerator names in QQuickWindow, rather than
the ones in QQuickText/QQuickTextEdit/etc.).
[ChangeLog][QtQuick][QQuickWindow] It is now possible to set the
default render type of text-like elements globally via the
QQuickWindow::setTextRenderType() function. If you were using
the (undocumented) QT_QUICK_DEFAULT_TEXT_RENDER_TYPE macro
when building Qt Quick for the same purpose, note that the
macro value needs now to be set to the "NativeTextRendering"
value, instead of "NativeRendering".
Change-Id: Id4b2dc3ec823971486e445ca4173b8be848fb4e3
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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The product should be Qt5 (the default). The QMAKE_TARGET_DESCRIPTION is
actually less than a description but a beautified name, that is shown
e.g. in the task manager, crash reporting tool etc. Make it title case,
like most Windows applications do.
Change-Id: I570aee2c2016e78fdb7a93c2d7a66b70fdcb0cff
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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qt_tool.prf sets the VERSION to MODULE_VERSION by default. Also,
qmake automatically makes it a quadruple for the .rc file metadata.
Change-Id: Ie2d0f2022c4416ce824a6786eef4a8c461ed70f1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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Helps for example to launch the qtgraphicaleffects testbed with
a core profile context and thus exercise that path.
Change-Id: Ief436ee5221e59d8a14ad74f27583b68e61eb056
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Joni Poikelin <joni.poikelin@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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Make it possible to run with QGuiApplication by passing --apptype gui
in a build with widgets enabled (as is already possible with the
"qml" tool).
Change-Id: Ifd371edc8f456c0c2800d6fb7225230f9881dc8c
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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This patch updates the code base to use QRegularExpression in the place
of the deprecated QRegExp class.
Change-Id: I3231ac9f7902a1cd16cd4ef5f26e6cdc05e2fa4b
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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