From 361d6384bbfb1f74d846f0c2b5cd38a1cd7774c9 Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Tue, 3 Jun 2014 13:01:49 +0200 Subject: Use the correct precision specifier in visualizer GLSL. Task-number: QTBUG-39119 Change-Id: I0ec4909167f5694ce4229df8202c89742be21d0a Reviewed-by: Laszlo Agocs Reviewed-by: Andrew Knight --- src/quick/scenegraph/shaders/visualization.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/quick/scenegraph/shaders/visualization.vert b/src/quick/scenegraph/shaders/visualization.vert index f1892b71da..591eb12ed6 100644 --- a/src/quick/scenegraph/shaders/visualization.vert +++ b/src/quick/scenegraph/shaders/visualization.vert @@ -3,7 +3,7 @@ uniform highp mat4 matrix; uniform highp mat4 rotation; // w -> apply 3d rotation and projection -uniform lowp vec4 tweak; +uniform mediump vec4 tweak; varying mediump vec2 pos; -- cgit v1.2.3