From 785451a30921f11a88d45c1f9e1a00f6c7e571d8 Mon Sep 17 00:00:00 2001 From: Paul Wicking Date: Fri, 20 Jul 2018 20:20:10 +0200 Subject: Doc: Add precision to scene graph description Task-number: QTBUG-60913 Change-Id: I3a9d8925337a12a849e39a70f168dbfc7f007e5f Reviewed-by: Mitch Curtis --- src/quick/items/qquickitem.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index 29b0ed10e6..e568a27ed7 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -1816,10 +1816,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus) \section1 Custom Scene Graph Items - All visual QML items are rendered using the scene graph, a - low-level, high-performance rendering stack, closely tied to - OpenGL. It is possible for subclasses of QQuickItem to add their - own custom content into the scene graph by setting the + All visual QML items are rendered using the scene graph, the default + implementation of which is a low-level, high-performance rendering stack, + closely tied to OpenGL. It is possible for subclasses of QQuickItem to add + their own custom content into the scene graph by setting the QQuickItem::ItemHasContents flag and reimplementing the QQuickItem::updatePaintNode() function. -- cgit v1.2.3