From 946c48d83158e64d4e66ba338d73ff79fac5e0c3 Mon Sep 17 00:00:00 2001 From: J-P Nurmi Date: Fri, 11 Dec 2015 20:15:40 +0100 Subject: Fix QQuickPaintedItem::renderTarget docs Change-Id: I503ba2c7b6b58f01c8270d3a1416ec197f24e0e2 Reviewed-by: Mitch Curtis --- src/quick/items/qquickpainteditem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/quick/items/qquickpainteditem.cpp b/src/quick/items/qquickpainteditem.cpp index 4172b83419..c9b5d34cc9 100644 --- a/src/quick/items/qquickpainteditem.cpp +++ b/src/quick/items/qquickpainteditem.cpp @@ -483,7 +483,7 @@ void QQuickPaintedItem::setFillColor(const QColor &c) \brief The item's render target. This property defines which render target the QPainter renders into, it can be either - QSGPaintedItem::Image, QSGPaintedItem::FramebufferObject or QSGPaintedItem::InvertedYFramebufferObject. + QQuickPaintedItem::Image, QQuickPaintedItem::FramebufferObject or QQuickPaintedItem::InvertedYFramebufferObject. Each has certain benefits, typically performance versus quality. Using a framebuffer object avoids a costly upload of the image contents to the texture in graphics memory, -- cgit v1.2.3