From b95c258f23257686749de208bd3ddc19b9518d2f Mon Sep 17 00:00:00 2001 From: Mitch Curtis Date: Mon, 21 Dec 2015 09:58:42 +0100 Subject: Improve Scene Graph and Rendering documentation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I4046e267d4c3a5eae9d3977b2d5f11987c4d1206 Reviewed-by: Topi Reiniƶ --- src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index 187085a5d8..443d189f58 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -164,9 +164,9 @@ a rectangular geometry with a texture material. \section1 Scene Graph and Rendering The rendering of the scene graph happens internally in the -QQuickWindow class, and there is no public API to access it. There are +QQuickWindow class, and there is no public API to access it. There are, however, a few places in the rendering pipeline where the user can -attach application code. This can be to add custom scene graph +attach application code. This can be used to add custom scene graph content or render raw OpenGL content. The integration points are defined by the render loop. -- cgit v1.2.3