From e966a340d09a9ffdc9876001a35201f38663ace7 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Thu, 25 Feb 2021 14:36:28 +0100 Subject: Fix typo in QQuickGraphicsConfiguration docs Change-Id: Ia1ca8276560f913e84b9e4c119cd1ced89737790 Reviewed-by: Andy Nichols (cherry picked from commit 1a738838c4a199c61fce32c7eaba466181526335) Reviewed-by: Qt Cherry-pick Bot --- src/quick/items/qquickgraphicsconfiguration.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/quick/items/qquickgraphicsconfiguration.cpp b/src/quick/items/qquickgraphicsconfiguration.cpp index 4d64cf0827..3e499ff12d 100644 --- a/src/quick/items/qquickgraphicsconfiguration.cpp +++ b/src/quick/items/qquickgraphicsconfiguration.cpp @@ -198,7 +198,7 @@ void QQuickGraphicsConfiguration::setDeviceExtensions(const QByteArrayList &exte There are cases however, when allowing the 2D content write to the depth buffer is not ideal. Consider a 3D scene as an "overlay" on top the 2D scene, rendered via Qt Quick 3D using a \l View3D with - \l{View3D::renderMode}}{renderMode} set to \c Overlay. In this case, having + \l{View3D::renderMode}{renderMode} set to \c Overlay. In this case, having the depth buffer filled by 2D content can cause unexpected results. This is because the way the 2D scene graph renderer generates and handles depth values is not necessarily compatible with how a 3D scene works. This may end -- cgit v1.2.3