From ecab027748352b2529902ba3e8bd01550e0c53c3 Mon Sep 17 00:00:00 2001 From: Andrew den Exter Date: Tue, 24 Jan 2012 12:31:59 +1000 Subject: Stabalize SpriteImage test. Use a QTRY_COMPARE to allow a little more time for the required frames to be rendered as needed. Change-Id: If60aeaa3af42476c19582c5efc3f96f7db1b148d Reviewed-by: Rohan McGovern --- tests/auto/qtquick2/qquickspriteimage/tst_qquickspriteimage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/auto/qtquick2/qquickspriteimage/tst_qquickspriteimage.cpp b/tests/auto/qtquick2/qquickspriteimage/tst_qquickspriteimage.cpp index 7fd04b37b8..f7b27cf069 100644 --- a/tests/auto/qtquick2/qquickspriteimage/tst_qquickspriteimage.cpp +++ b/tests/auto/qtquick2/qquickspriteimage/tst_qquickspriteimage.cpp @@ -89,7 +89,7 @@ void tst_qquickspriteimage::test_framerateAdvance() QQuickSpriteImage* sprite = canvas->rootObject()->findChild("sprite"); QVERIFY(sprite); - QCOMPARE(sprite->currentSprite(), QLatin1String("secondState")); + QTRY_COMPARE(sprite->currentSprite(), QLatin1String("secondState")); delete canvas; } -- cgit v1.2.3