From 37f0e135aa9311a37549056d1f7e34946c01c73f Mon Sep 17 00:00:00 2001 From: Casper van Donderen Date: Mon, 4 Jul 2011 12:11:38 +0200 Subject: Move the demos to the examples folder. Change-Id: I094383099bf116357a3bb6eed0052d6d14408558 Reviewed-on: http://codereview.qt.nokia.com/1059 Reviewed-by: Qt Sanity Bot Reviewed-by: Casper van Donderen --- .../declarative/plasmapatrol/content/Cruiser.qml | 146 +++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 examples/declarative/plasmapatrol/content/Cruiser.qml (limited to 'examples/declarative/plasmapatrol/content/Cruiser.qml') diff --git a/examples/declarative/plasmapatrol/content/Cruiser.qml b/examples/declarative/plasmapatrol/content/Cruiser.qml new file mode 100644 index 0000000000..a844fa1bb8 --- /dev/null +++ b/examples/declarative/plasmapatrol/content/Cruiser.qml @@ -0,0 +1,146 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +Item { + id: container + property int maxHP: 100 + property int hp: maxHP + property real initialDodge: 0.01 + property real dodge: initialDodge + onHpChanged: if(hp <= 0) target = container; + property ParticleSystem system//TODO: Ship abstraction + property Item target: container + property string shipParticle: "default"//Per team colors? + property int gunType: 0 + width: 128 + height: 128 + Emitter{ + //TODO: Cooler would be an 'orbiting' affector + //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles + system: container.system + particle: container.shipParticle + anchors.centerIn: parent + width: 64 + height: 64 + shape: EllipseShape{} + + emitRate: hp > 0 ? hp * 1 + 20 : 0 + lifeSpan: 2400 + emitCap: (maxHP * 1 + 20)*2.4 + + size: 48 + sizeVariation: 16 + endSize: 16 + + speed: AngledDirection{angleVariation:360; magnitudeVariation: 32} + } + Emitter{ + system: container.system + particle: "cruiserArmor" + anchors.fill: parent + shape: EllipseShape{ fill: false } + emitting: hp>0 + + emitRate: 16 + lifeSpan: 2000 + + size: 48 + sizeVariation: 24 + + SpriteGoal{ + id: destructor + system: container.system + active: container.hp <=0 + anchors.fill: parent + particles: ["cruiserArmor"] + goalState: "death" +// jump: true + onceOff: true + } + } + + Timer{ + id: fireControl + property int next: Math.floor(Math.random() * 3) + 1 + interval: 800 + running: root.readySetGo + repeat: true + onTriggered:{ + if(next == 1){ + gun1.fireAt(container.target); + next = Math.floor(Math.random() * 3) + 1; + }else if(next == 2){ + gun2.fireAt(container.target); + next = Math.floor(Math.random() * 3) + 1; + }else if(next == 3){ + gun3.fireAt(container.target); + next = Math.floor(Math.random() * 3) + 1; + } + } + } + + Hardpoint{//TODO: Hardpoint abstraction + x: 112 - 12 - 8*2 + y: 128 - 12 - 12*2 + id: gun1 + system: container.system + show: hp > 0 + hardpointType: gunType + } + Hardpoint{ + x: 64 - 12 + y: 0 - 12 + 12*2 + id: gun2 + system: container.system + show: hp > 0 + hardpointType: gunType + } + Hardpoint{ + x: 16 - 12 + 8*2 + y: 128 - 12 - 12*2 + id: gun3 + system: container.system + show: hp > 0 + hardpointType: gunType + } +} -- cgit v1.2.3