From 4236e7f7ee1d78c5adfebe719afb8b8a6dcd094b Mon Sep 17 00:00:00 2001 From: Charles Yin Date: Wed, 6 Jun 2012 07:09:07 +1000 Subject: Refactor context2d thread logic 1. Use QQuickContext2DRenderThread for Threaded rendering 2. Make FBO target works with all render strategies 3. Remove some unnessary locks, call texture methods by invoking meta calls 4. Run existing tests with all render targets and strategies (except Cooperative) Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1 Reviewed-by: Yunqiao Yin --- examples/quick/canvas/quadraticCurveTo/quadraticCurveTo.qml | 2 -- 1 file changed, 2 deletions(-) (limited to 'examples/quick/canvas/quadraticCurveTo/quadraticCurveTo.qml') diff --git a/examples/quick/canvas/quadraticCurveTo/quadraticCurveTo.qml b/examples/quick/canvas/quadraticCurveTo/quadraticCurveTo.qml index f0e2d11747..e7121c1a59 100644 --- a/examples/quick/canvas/quadraticCurveTo/quadraticCurveTo.qml +++ b/examples/quick/canvas/quadraticCurveTo/quadraticCurveTo.qml @@ -64,8 +64,6 @@ Item { property real scaleY : scaleYCtrl.value property real rotate : rotateCtrl.value smooth:true - renderTarget:Canvas.Image - renderStrategy: Canvas.Immediate onLineWidthChanged:requestPaint(); onFillChanged:requestPaint(); -- cgit v1.2.3