From a6065d60f158ffad7a94877883af69731da94295 Mon Sep 17 00:00:00 2001 From: Oswald Buddenhagen Date: Thu, 29 Nov 2012 16:02:34 +0100 Subject: centralize and fixup example sources install targets follow respective change in qtbase Change-Id: I27502eb7ebea973e19ec5f7c3ec0e2338556f6e0 Reviewed-by: Oswald Buddenhagen Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com> --- .../imageparticle/doc/src/imageparticle.qdoc | 62 ++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc (limited to 'examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc') diff --git a/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc b/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc new file mode 100644 index 0000000000..62c1a06839 --- /dev/null +++ b/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc @@ -0,0 +1,62 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: http://www.gnu.org/copyleft/fdl.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \title QtQuick.Particles Examples - Affectors + \example particles/imageparticle + \brief This is a collection of examples using Affectors in the QML particle system. + \image qml-imageparticle-example.png + + This is a collection of small QML examples relating to using Affectors in the particle system. + Each example is a small QML file emphasizing a particular element or feature. + + All at once shows off several of the features of ImageParticle at the same time. + \snippet particles/imageparticle/content/allatonce.qml 0 + + Colored shows a simple ImageParticle with some color variation. + \snippet particles/imageparticle/content/colored.qml 0 + + Color Table sets the color over life on the particles to provide a fixed rainbow effect. + \snippet particles/imageparticle/content/colortable.qml 0 + + Deformation spins and squishes a starfish particle. + \snippet particles/imageparticle/content/deformation.qml spin + \snippet particles/imageparticle/content/deformation.qml deform + + Rotation demonstrates the autoRotate property, so that particles rotate in the direction that they travel. + + Sharing demonstrates what happens when multiple ImageParticles try to render the same particle. + The following ImageParticle renders the particles inside the ListView: + \snippet particles/imageparticle/content/sharing.qml 0 + The following ImageParticle is placed inside the list highlight, and renders the particles above the other ImageParticle. + \snippet particles/imageparticle/content/sharing.qml 1 + Note that because it sets the color and alpha in this ImageParticle, it renders the particles in a different color. + Since it doesn't specify anything about the rotation, it shares the rotation with the other ImageParticle so that the flowers are rotated the same way in both. + Note that you can undo rotation in another ImageParticle, you just need to explicity set rotationVariation to 0. + + Sprites demonstrates using an image particle to render animated sprites instead of static images for each particle. +*/ -- cgit v1.2.3