From e8801e7c09414753a8e01a6be303c7922bbe023f Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 3 Oct 2016 14:17:03 +0200 Subject: Enable shader disk cache in Qt Quick Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols --- examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp') diff --git a/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp b/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp index c5924bf159..49c4450b89 100644 --- a/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp +++ b/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp @@ -263,8 +263,8 @@ static const char *fragmentShaderSource = void FbItemRenderer::initProgram() { m_program.reset(new QOpenGLShaderProgram); - m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); - m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); m_program->bindAttributeLocation("vertex", 0); m_program->bindAttributeLocation("normal", 1); m_program->link(); -- cgit v1.2.3