From e8801e7c09414753a8e01a6be303c7922bbe023f Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 3 Oct 2016 14:17:03 +0200 Subject: Enable shader disk cache in Qt Quick Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols --- examples/quick/rendercontrol/cuberenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/quick/rendercontrol/cuberenderer.cpp') diff --git a/examples/quick/rendercontrol/cuberenderer.cpp b/examples/quick/rendercontrol/cuberenderer.cpp index 1b2d7dec8f..4651882542 100644 --- a/examples/quick/rendercontrol/cuberenderer.cpp +++ b/examples/quick/rendercontrol/cuberenderer.cpp @@ -101,8 +101,8 @@ void CubeRenderer::init(QWindow *w, QOpenGLContext *share) " gl_FragColor = vec4(texture2D(sampler, v_coord).rgb, 1.0);\n" "}\n"; m_program = new QOpenGLShaderProgram; - m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); - m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); m_program->bindAttributeLocation("vertex", 0); m_program->bindAttributeLocation("coord", 1); m_program->link(); -- cgit v1.2.3