From 5a7b256a62ebc520d0bd13ff5dd1c5fae4138bf7 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 16 Dec 2014 13:19:39 +0100 Subject: rendercontrol example: calculate fbo size correctly MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Ida1e7cb9426d31ed6406dd6db86f5834f0f1a6ac Reviewed-by: Jørgen Lind --- examples/quick/rendercontrol/window_singlethreaded.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/quick/rendercontrol/window_singlethreaded.cpp') diff --git a/examples/quick/rendercontrol/window_singlethreaded.cpp b/examples/quick/rendercontrol/window_singlethreaded.cpp index c72d11ade5..454b06f425 100644 --- a/examples/quick/rendercontrol/window_singlethreaded.cpp +++ b/examples/quick/rendercontrol/window_singlethreaded.cpp @@ -139,7 +139,7 @@ void WindowSingleThreaded::createFbo() { // The scene graph has been initialized. It is now time to create an FBO and associate // it with the QQuickWindow. - m_fbo = new QOpenGLFramebufferObject(size(), QOpenGLFramebufferObject::CombinedDepthStencil); + m_fbo = new QOpenGLFramebufferObject(size() * devicePixelRatio(), QOpenGLFramebufferObject::CombinedDepthStencil); m_quickWindow->setRenderTarget(m_fbo); } -- cgit v1.2.3