From 1e1ad53904ed40a13949a724a668f04ebca814a9 Mon Sep 17 00:00:00 2001 From: Jan Arve Saether Date: Thu, 4 Feb 2016 20:27:40 +0100 Subject: Don't call render during expose, since we are already calling render(). This causes drawing artifacts on Win7 with ANGLES d3d11 backend. Task-number: QTBUG-49923 Change-Id: I801282c4359bd485d1894e409e34393b4264d994 Reviewed-by: Laszlo Agocs --- examples/quick/rendercontrol/window_singlethreaded.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'examples/quick/rendercontrol') diff --git a/examples/quick/rendercontrol/window_singlethreaded.cpp b/examples/quick/rendercontrol/window_singlethreaded.cpp index e43093e241..45f2635ca4 100644 --- a/examples/quick/rendercontrol/window_singlethreaded.cpp +++ b/examples/quick/rendercontrol/window_singlethreaded.cpp @@ -265,9 +265,10 @@ void WindowSingleThreaded::startQuick(const QString &filename) void WindowSingleThreaded::exposeEvent(QExposeEvent *) { if (isExposed()) { - m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0); - if (!m_quickInitialized) + if (!m_quickInitialized) { + m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0); startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml")); + } } } -- cgit v1.2.3