From 0df4d8aa9ed849af00fb056dcc7af87ea1e90f20 Mon Sep 17 00:00:00 2001 From: Sze Howe Koh Date: Sat, 29 Aug 2020 19:09:31 +0800 Subject: Doc: Capitalize "GUI" correctly Change-Id: I2230e2dcb7bc2497b5dbe71a22c21d84176b5e57 Reviewed-by: Samuel Gaist (cherry picked from commit fd105380eb4f43c08578b6fe5ce3e5c6dd4b35d6) Reviewed-by: Paul Wicking --- .../quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/quick/scenegraph/metaltextureimport') diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc index 55cbcd8f2e..1d6e0ab5c0 100644 --- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc +++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc @@ -66,7 +66,7 @@ \snippet scenegraph/metaltextureimport/metaltextureimport.mm 2 The updatePaintNode() function of the item is called on the render thread - (if there is one), with the main (gui) thread blocked. Here we create a new + (if there is one), with the main (GUI) thread blocked. Here we create a new node if there has not yet been one, and update it. Accessing Qt objects living on the main thread is safe here, so sync() will calculate and copy the values it needs from QQuickItem or QQuickWindow. -- cgit v1.2.3