From e8801e7c09414753a8e01a6be303c7922bbe023f Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 3 Oct 2016 14:17:03 +0200 Subject: Enable shader disk cache in Qt Quick Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols --- examples/quick/scenegraph/rendernode/openglrenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/quick/scenegraph/rendernode/openglrenderer.cpp') diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp index 3de864b7b9..2edb6bd929 100644 --- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp +++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp @@ -86,8 +86,8 @@ void OpenGLRenderNode::init() " gl_FragColor = col * opacity;\n" "}\n"; - m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); - m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); m_program->bindAttributeLocation("posAttr", 0); m_program->bindAttributeLocation("colAttr", 1); m_program->link(); -- cgit v1.2.3