From e27fa6e2b5376e68926bd5bdf70cdb0feba6e09e Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 11 Oct 2016 13:23:05 +0200 Subject: Use d3d12 feature in rendernode example Migrate the example away from config_d3d12 and make the feature public. Task-number: QTBUG-56327 Change-Id: I88809b8c41282cd75952d085cfd539a5d80f3f38 Reviewed-by: Lars Knoll --- examples/quick/scenegraph/rendernode/rendernode.pro | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'examples/quick/scenegraph/rendernode/rendernode.pro') diff --git a/examples/quick/scenegraph/rendernode/rendernode.pro b/examples/quick/scenegraph/rendernode/rendernode.pro index 851d5927bd..968902a5be 100644 --- a/examples/quick/scenegraph/rendernode/rendernode.pro +++ b/examples/quick/scenegraph/rendernode/rendernode.pro @@ -18,8 +18,7 @@ OTHER_FILES += \ main.qml \ shader.hlsl -config_d3d12 { - DEFINES += HAS_D3D12 +qtConfig(d3d12) { HEADERS += d3d12renderer.h SOURCES += d3d12renderer.cpp LIBS += -ld3d12 -- cgit v1.2.3