From e27fa6e2b5376e68926bd5bdf70cdb0feba6e09e Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 11 Oct 2016 13:23:05 +0200 Subject: Use d3d12 feature in rendernode example Migrate the example away from config_d3d12 and make the feature public. Task-number: QTBUG-56327 Change-Id: I88809b8c41282cd75952d085cfd539a5d80f3f38 Reviewed-by: Lars Knoll --- examples/quick/scenegraph/rendernode/customrenderitem.cpp | 2 +- examples/quick/scenegraph/rendernode/d3d12renderer.cpp | 4 ++-- examples/quick/scenegraph/rendernode/d3d12renderer.h | 4 ++-- examples/quick/scenegraph/rendernode/rendernode.pro | 3 +-- 4 files changed, 6 insertions(+), 7 deletions(-) (limited to 'examples/quick/scenegraph/rendernode') diff --git a/examples/quick/scenegraph/rendernode/customrenderitem.cpp b/examples/quick/scenegraph/rendernode/customrenderitem.cpp index 2465f4cbc7..a92a400922 100644 --- a/examples/quick/scenegraph/rendernode/customrenderitem.cpp +++ b/examples/quick/scenegraph/rendernode/customrenderitem.cpp @@ -67,7 +67,7 @@ QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) break; #endif case QSGRendererInterface::Direct3D12: -#ifdef HAS_D3D12 +#if QT_CONFIG(d3d12) n = new D3D12RenderNode(this); break; #endif diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp index d35f82a76a..3b377f1cb1 100644 --- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp +++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp @@ -43,7 +43,7 @@ #include #include -#ifdef HAS_D3D12 +#if QT_CONFIG(d3d12) #include "vs_shader.hlslh" #include "ps_shader.hlslh" @@ -280,4 +280,4 @@ QRectF D3D12RenderNode::rect() const return QRect(0, 0, m_item->width(), m_item->height()); } -#endif // HAS_D3D12 +#endif // d3d12 diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.h b/examples/quick/scenegraph/rendernode/d3d12renderer.h index f13a1d451c..1d2726819f 100644 --- a/examples/quick/scenegraph/rendernode/d3d12renderer.h +++ b/examples/quick/scenegraph/rendernode/d3d12renderer.h @@ -43,7 +43,7 @@ #include -#ifdef HAS_D3D12 +#if QT_CONFIG(d3d12) class QQuickItem; @@ -77,6 +77,6 @@ private: quint8 *cbPtr = nullptr; }; -#endif // HAS_D3D12 +#endif // d3d12 #endif diff --git a/examples/quick/scenegraph/rendernode/rendernode.pro b/examples/quick/scenegraph/rendernode/rendernode.pro index 851d5927bd..968902a5be 100644 --- a/examples/quick/scenegraph/rendernode/rendernode.pro +++ b/examples/quick/scenegraph/rendernode/rendernode.pro @@ -18,8 +18,7 @@ OTHER_FILES += \ main.qml \ shader.hlsl -config_d3d12 { - DEFINES += HAS_D3D12 +qtConfig(d3d12) { HEADERS += d3d12renderer.h SOURCES += d3d12renderer.cpp LIBS += -ld3d12 -- cgit v1.2.3