From a021bd87755ccfbe49e132f942ded935c9719b00 Mon Sep 17 00:00:00 2001 From: Edward Welbourne Date: Thu, 12 Jan 2017 18:02:45 +0100 Subject: Be (somewhat more) consistent about the value of pi Use M_PI in C++ and Math.PI in JavaScript (including QML). Use qmath.h's value for M_PI where we can't avoid an explicit value. Task-number: QTBUG-58083 Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e Reviewed-by: Simon Hausmann --- examples/quick/scenegraph/shared/logorenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/quick/scenegraph/shared') diff --git a/examples/quick/scenegraph/shared/logorenderer.cpp b/examples/quick/scenegraph/shared/logorenderer.cpp index 8eb2d44c1e..5c3a770f54 100644 --- a/examples/quick/scenegraph/shared/logorenderer.cpp +++ b/examples/quick/scenegraph/shared/logorenderer.cpp @@ -41,7 +41,7 @@ #include "logorenderer.h" #include #include -#include +#include LogoRenderer::LogoRenderer() { @@ -166,7 +166,7 @@ void LogoRenderer::createGeometry() extrude(x4, y4, y4, x4); extrude(y4, x4, y3, x3); - const qreal Pi = 3.14159f; + const qreal Pi = M_PI; const int NumSectors = 100; for (int i = 0; i < NumSectors; ++i) { -- cgit v1.2.3