From a021bd87755ccfbe49e132f942ded935c9719b00 Mon Sep 17 00:00:00 2001 From: Edward Welbourne Date: Thu, 12 Jan 2017 18:02:45 +0100 Subject: Be (somewhat more) consistent about the value of pi Use M_PI in C++ and Math.PI in JavaScript (including QML). Use qmath.h's value for M_PI where we can't avoid an explicit value. Task-number: QTBUG-58083 Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e Reviewed-by: Simon Hausmann --- examples/quick/scenegraph/graph/shaders/line.fsh | 2 +- examples/quick/scenegraph/graph/shaders/noisy.fsh | 2 +- examples/quick/scenegraph/shared/logorenderer.cpp | 4 ++-- examples/quick/scenegraph/textureinsgnode/main.qml | 2 +- examples/quick/scenegraph/textureinthread/main.qml | 2 +- examples/quick/scenegraph/twotextureproviders/main.qml | 2 +- 6 files changed, 7 insertions(+), 7 deletions(-) (limited to 'examples/quick/scenegraph') diff --git a/examples/quick/scenegraph/graph/shaders/line.fsh b/examples/quick/scenegraph/graph/shaders/line.fsh index 5d38c46d4d..41c0ee3c00 100644 --- a/examples/quick/scenegraph/graph/shaders/line.fsh +++ b/examples/quick/scenegraph/graph/shaders/line.fsh @@ -44,7 +44,7 @@ uniform lowp float spread; varying lowp float vT; -#define PI 3.14159265359 +#define PI 3.14159265358979323846 void main(void) { diff --git a/examples/quick/scenegraph/graph/shaders/noisy.fsh b/examples/quick/scenegraph/graph/shaders/noisy.fsh index 30b0def932..c217e635ef 100644 --- a/examples/quick/scenegraph/graph/shaders/noisy.fsh +++ b/examples/quick/scenegraph/graph/shaders/noisy.fsh @@ -45,7 +45,7 @@ uniform lowp vec4 color; varying highp vec2 vTexCoord; varying lowp vec2 vShadeCoord; -#define PI 3.14159265359 +#define PI 3.14159265358979323846 void main() { diff --git a/examples/quick/scenegraph/shared/logorenderer.cpp b/examples/quick/scenegraph/shared/logorenderer.cpp index 8eb2d44c1e..5c3a770f54 100644 --- a/examples/quick/scenegraph/shared/logorenderer.cpp +++ b/examples/quick/scenegraph/shared/logorenderer.cpp @@ -41,7 +41,7 @@ #include "logorenderer.h" #include #include -#include +#include LogoRenderer::LogoRenderer() { @@ -166,7 +166,7 @@ void LogoRenderer::createGeometry() extrude(x4, y4, y4, x4); extrude(y4, x4, y3, x3); - const qreal Pi = 3.14159f; + const qreal Pi = M_PI; const int NumSectors = 100; for (int i = 0; i < NumSectors; ++i) { diff --git a/examples/quick/scenegraph/textureinsgnode/main.qml b/examples/quick/scenegraph/textureinsgnode/main.qml index fe145b0f05..ba110a278d 100644 --- a/examples/quick/scenegraph/textureinsgnode/main.qml +++ b/examples/quick/scenegraph/textureinsgnode/main.qml @@ -64,7 +64,7 @@ Item { uniform highp vec2 pixelSize; varying highp vec2 qt_TexCoord0; void main() { - highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize)); + highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize)); if (tc.x != tc.y) gl_FragColor = color1; else diff --git a/examples/quick/scenegraph/textureinthread/main.qml b/examples/quick/scenegraph/textureinthread/main.qml index 9108f0281d..2d61488e85 100644 --- a/examples/quick/scenegraph/textureinthread/main.qml +++ b/examples/quick/scenegraph/textureinthread/main.qml @@ -64,7 +64,7 @@ Item { uniform highp vec2 pixelSize; varying highp vec2 qt_TexCoord0; void main() { - highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize)); + highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize)); if (tc.x != tc.y) gl_FragColor = color1; else diff --git a/examples/quick/scenegraph/twotextureproviders/main.qml b/examples/quick/scenegraph/twotextureproviders/main.qml index af07f9badd..a6202b5a09 100644 --- a/examples/quick/scenegraph/twotextureproviders/main.qml +++ b/examples/quick/scenegraph/twotextureproviders/main.qml @@ -61,7 +61,7 @@ Item { uniform highp vec2 pixelSize; varying highp vec2 qt_TexCoord0; void main() { - highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize)); + highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize)); if (tc.x != tc.y) gl_FragColor = color1; else -- cgit v1.2.3