From d28a3b7b195da3ef7c4c23ddb0add94aff72a368 Mon Sep 17 00:00:00 2001 From: Tasuku Suzuki Date: Sat, 16 Aug 2014 22:15:32 +0900 Subject: Mark custom node in textureinthread dirty after rendering texture Change-Id: I4401a6db18b1fcc69403062f3f4775d3b62dfd3e Reviewed-by: Gunnar Sletta --- examples/quick/scenegraph/textureinthread/threadrenderer.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'examples/quick/scenegraph') diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp index 270a7f4323..d840d3989b 100644 --- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp +++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp @@ -192,6 +192,8 @@ public slots: m_texture = m_window->createTextureFromId(newId, size); setTexture(m_texture); + markDirty(DirtyMaterial); + // This will notify the rendering thread that the texture is now being rendered // and it can start rendering to the other one. emit textureInUse(); -- cgit v1.2.3