From 888a02ec4a338f3edefe6e4287173a600cd2dd37 Mon Sep 17 00:00:00 2001 From: Xingtao Zhang Date: Tue, 8 Jan 2013 23:34:22 +0000 Subject: Doc: Updated docs for examples and etc - Corrected several \snippet paths and \example paths. - Added missing example images. - Marked several commands as code. - Updated the exampledirs variable for qtqml. Done-with: Venugopal Shivashankar Task-number: QTBUG-28898 Change-Id: I24aac17821f54de4bd5129c45b5bf96dc0f114b2 Reviewed-by: Liang Qi --- examples/quick/touchinteraction/doc/src/touchinteraction.qdoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/quick/touchinteraction/doc/src/touchinteraction.qdoc') diff --git a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc index c7193b4b34..fef4ef2e7e 100644 --- a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc +++ b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc @@ -41,7 +41,7 @@ Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with all this logic embedded into it: - \snippet quick/touchinteraction/multipointtouch/bearwhack/content/AugmentedTouchPoint.qml 0 + \snippet quick/touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml 0 Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the PinchArea signals and responding to user input. -- cgit v1.2.3