From f713037bf192748837f6075b2c60b19ccf3f9ab1 Mon Sep 17 00:00:00 2001 From: Kent Hansen Date: Mon, 17 Oct 2011 13:03:58 +0200 Subject: Fix coding style issues Avoid Qt Sanity Bot noise when these files are moved. Change-Id: I714e949837909883fe7e387ae336d2ffc4a1912b Reviewed-by: Kent Hansen --- src/declarative/items/qsgshadereffectsource.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/declarative/items/qsgshadereffectsource.cpp') diff --git a/src/declarative/items/qsgshadereffectsource.cpp b/src/declarative/items/qsgshadereffectsource.cpp index 3b0983863f..4bbabe1701 100644 --- a/src/declarative/items/qsgshadereffectsource.cpp +++ b/src/declarative/items/qsgshadereffectsource.cpp @@ -419,7 +419,7 @@ QImage QSGShaderEffectTexture::toImage() const The complex element can be rendered once into the texture, which can then be animated freely without the need to render the complex element again every frame. - \o an opacity layer. + \o an opacity layer. ShaderEffectSource allows you to apply an opacity to elements as a group rather than each element individually. \endlist -- cgit v1.2.3