From 93b6de38ad662bdfc1c89f11151ebe1fbbca96c7 Mon Sep 17 00:00:00 2001 From: Tero Tiittanen Date: Tue, 15 Nov 2011 17:17:50 +0200 Subject: Fixed some copy-paste errors is documentation. Change-Id: I882df7dffea032e9fae16e87f48f70c5d26beb26 Reviewed-by: Gunnar Sletta --- src/declarative/scenegraph/util/qsgtexturematerial.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/declarative/scenegraph') diff --git a/src/declarative/scenegraph/util/qsgtexturematerial.cpp b/src/declarative/scenegraph/util/qsgtexturematerial.cpp index 43bfbcad57..0bee81993c 100644 --- a/src/declarative/scenegraph/util/qsgtexturematerial.cpp +++ b/src/declarative/scenegraph/util/qsgtexturematerial.cpp @@ -327,7 +327,7 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const The textured material will fill every pixel in a geometry with the supplied texture. - The geometry to be rendered with an opaque texture material requires + The geometry to be rendered with a texture material requires vertices in attribute location 0 and texture coordinates in attribute location 1. The texture coordinate is a 2-dimensional floating-point tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an @@ -339,9 +339,9 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const The rendering state is set on the texture instance just before it is bound. - The opaque textured material respects the current matrix and the alpha - channel of the texture. It will disregard the accumulated opacity in - the scenegraph. + The textured material respects the current matrix and the alpha + channel of the texture. It will also respect the accumulated opacity + in the scenegraph. A texture material must have a texture set before it is used as a material in the scene graph. -- cgit v1.2.3