From 480d4e3972f0c6916fb76544bf770423c73b02a3 Mon Sep 17 00:00:00 2001 From: Nico Vertriest Date: Thu, 8 Jan 2015 12:57:42 +0100 Subject: Doc: review documentation 2D Renderer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Ic31014844066025a903b2d33f5780f4f8e046f72 Reviewed-by: Topi Reiniƶ --- src/doc/src/qtquick2drenderer-limitations.qdoc | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) (limited to 'src/doc/src/qtquick2drenderer-limitations.qdoc') diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc index bdbc610733..3b1c84ce47 100644 --- a/src/doc/src/qtquick2drenderer-limitations.qdoc +++ b/src/doc/src/qtquick2drenderer-limitations.qdoc @@ -18,7 +18,6 @@ ****************************************************************************/ /*! - \contentspage{index.html}{Qt Quick 2D Renderer} \page qtquick2drenderer-limitations.html \previouspage qtquick2drenderer-installation-guide.html \nextpage qtquick2drenderer-performance.html @@ -29,29 +28,25 @@ out of available graphics hardware. By not relying on OpenGL, \RENDERER presents certain limitations regarding the available features. - Since \RENDERER does not use OpenGL there are some features that can not be + Since \RENDERER does not use OpenGL, there are some features that cannot be supported. The following are known limitations: - \target ShaderEffects - \section1 ShaderEffects + \section1 Shader Effects ShaderEffect components in QtQuick 2 can not be rendered with \RENDERER. - \target QtGraphicalEffects - \section1 QtGraphicalEffects + \section1 Qt Graphical Effects Module QtGraphicalEffects uses ShaderEffect items to render effects. If you use a - graphical effect from QtGraphicalEffects the you should not hide the source + graphical effect from QtGraphicalEffects, then you should not hide the source item so that the original item can still be rendered. - \target Particles - \section1 Particles + \section1 Particle Effects It is not possible to render particle effects with \RENDERER. Whenever - possible, remove particles completely from the scene. Otherwise, even - though they are not visible with \RENDERER, a certain amount of processing - is done for them. + possible, remove particles completely from the scene. Otherwise they will still + require some processing, even though they are not visible with \RENDERER. \target Sprites \section1 Sprites - The Sprite item depends on OpenGL functions we dont have access to and will + The Sprite item depends on inaccessible OpenGL functions and will not be visible. \target Text -- cgit v1.2.3