From a2e92f6dee12320a58a4bcc95c14649b27804427 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 3 Feb 2014 17:36:55 +0100 Subject: Dynamic GL in Quick MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The counterpart to I716fdebb. Implements the dynamic path in scenegraph. Task-number: QTBUG-36483 Change-Id: I2dc613ba84560b7b8e36d3cd1da61c050ab08db0 Reviewed-by: Friedemann Kleint Reviewed-by: Jørgen Lind --- src/particles/qquickcustomparticle.cpp | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'src/particles/qquickcustomparticle.cpp') diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp index a3b41d0eb2..c112283822 100644 --- a/src/particles/qquickcustomparticle.cpp +++ b/src/particles/qquickcustomparticle.cpp @@ -269,6 +269,8 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec return 0; if (m_dirtyProgram) { + const bool isES = QOpenGLContext::currentContext()->isES(); + QQuickShaderEffectMaterial *material = static_cast(rootNode->material()); Q_ASSERT(material); @@ -276,17 +278,16 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec QSGShaderSourceBuilder builder; if (s.sourceCode[Key::FragmentShader].isEmpty()) { builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticle.frag")); -#if defined(QT_OPENGL_ES_2) - builder.removeVersion(); -#endif + if (isES) + builder.removeVersion(); s.sourceCode[Key::FragmentShader] = builder.source(); builder.clear(); } builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticletemplate.vert")); -#if defined(QT_OPENGL_ES_2) - builder.removeVersion(); -#endif + if (isES) + builder.removeVersion(); + if (s.sourceCode[Key::VertexShader].isEmpty()) builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticle.vert")); s.sourceCode[Key::VertexShader] = builder.source() + s.sourceCode[Key::VertexShader]; @@ -310,12 +311,10 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes() { -#ifdef QT_OPENGL_ES_2 - if (m_count * 4 > 0xffff) { + if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) { printf("CustomParticle: Too many particles... \n"); return 0; } -#endif if (m_count <= 0) { printf("CustomParticle: Too few particles... \n"); -- cgit v1.2.3