From b943809c41cda9c01f26ba02ece4b6690b528d48 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 12 Apr 2016 12:12:30 +0200 Subject: Add the skeleton for the new, more generic shader effect impl which should route and place most of its work into the scenegraph. And fix a test. Change-Id: I04f29cba53c2bab62e41b3b524794d3c4d20a472 Reviewed-by: Andy Nichols --- src/particles/qquickcustomparticle.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/particles/qquickcustomparticle.cpp') diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp index ea8a25f5e6..38c0b855e8 100644 --- a/src/particles/qquickcustomparticle.cpp +++ b/src/particles/qquickcustomparticle.cpp @@ -94,6 +94,7 @@ struct PlainVertices { QQuickCustomParticle::QQuickCustomParticle(QQuickItem* parent) : QQuickParticlePainter(parent) + , m_common(this) , m_dirtyUniforms(true) , m_dirtyUniformValues(true) , m_dirtyTextureProviders(true) -- cgit v1.2.3