From dbf08f32cd06ebf5ef4eeeb53fa5bab69bab57b3 Mon Sep 17 00:00:00 2001 From: Michael Brasser Date: Wed, 27 Jan 2021 08:34:44 -0600 Subject: Do less work when there are no active ImageParticle particles MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Don't mark geometry and material as dirty if there is nothing to change. Task-number: QTBUG-41867 Change-Id: I016d2d76f4ebf731f5bfc931ba616ee5d074bc65 Reviewed-by: Tomi Korpipää Reviewed-by: Laszlo Agocs (cherry picked from commit e3cb305a6a19bf394c1068a7e483e1c95e11c22b) --- src/particles/qquickimageparticle_p.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/particles/qquickimageparticle_p.h') diff --git a/src/particles/qquickimageparticle_p.h b/src/particles/qquickimageparticle_p.h index 6eadfe10de..b040426a61 100644 --- a/src/particles/qquickimageparticle_p.h +++ b/src/particles/qquickimageparticle_p.h @@ -363,7 +363,7 @@ protected: void commit(int gIdx, int pIdx) override; QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; - void prepareNextFrame(QSGNode**); + bool prepareNextFrame(QSGNode**); void buildParticleNodes(QSGNode**); void sceneGraphInvalidated() override; @@ -460,6 +460,7 @@ private: int m_startedImageLoading; QRhi *m_rhi; bool m_apiChecked; + bool m_previousActive; }; QT_END_NAMESPACE -- cgit v1.2.3