From d5e612fb3e9753c762b741d135fabd2b1f8ae1a6 Mon Sep 17 00:00:00 2001 From: Shawn Rutledge Date: Thu, 25 Apr 2013 11:16:40 +0200 Subject: Re-implemented itemChange must always call QQuickItem::itemChange Documentation for that fact, and the windowChanged signal. Fix existing QQuickItem subclasses which didn't call QQuickItem::itemChange. Examples should rather connect to the windowChanged() signal. Change-Id: Ieddcdbe69f849ddb120b64be9c5e0a21393b0ed9 Reviewed-by: Gunnar Sletta --- src/particles/qquickparticlepainter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/particles') diff --git a/src/particles/qquickparticlepainter.cpp b/src/particles/qquickparticlepainter.cpp index a84f4a66f4..694391a701 100644 --- a/src/particles/qquickparticlepainter.cpp +++ b/src/particles/qquickparticlepainter.cpp @@ -80,8 +80,8 @@ void QQuickParticlePainter::itemChange(ItemChange change, const ItemChangeData & m_window = data.window; if (m_window) connect(m_window, SIGNAL(sceneGraphInvalidated()), this, SLOT(sceneGraphInvalidated()), Qt::DirectConnection); - } + QQuickItem::itemChange(change, data); } void QQuickParticlePainter::componentComplete() -- cgit v1.2.3