From ba0d8e93d8525bb459e9b6cb384f2fe0701d5a02 Mon Sep 17 00:00:00 2001 From: Andy Nichols Date: Mon, 1 Sep 2014 16:49:58 +0200 Subject: Reformat project to be a Qt Module Change-Id: I2fe8df530a687247a9cd7ea12c1d8de79fef506e Reviewed-by: Simon Hausmann --- .../softwarecontext/threadedrenderloop.h | 97 ++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 src/plugins/scenegraph/softwarecontext/threadedrenderloop.h (limited to 'src/plugins/scenegraph/softwarecontext/threadedrenderloop.h') diff --git a/src/plugins/scenegraph/softwarecontext/threadedrenderloop.h b/src/plugins/scenegraph/softwarecontext/threadedrenderloop.h new file mode 100644 index 0000000000..7e3bcb2d79 --- /dev/null +++ b/src/plugins/scenegraph/softwarecontext/threadedrenderloop.h @@ -0,0 +1,97 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc +** Copyright (C) 2014 Jolla Ltd, author: +** All rights reserved. +** For any questions to Digia, please use contact form at http://qt.digia.com +** +** This file is part of the Qt SceneGraph Raster Add-on. +** +** $QT_BEGIN_LICENSE$ +** Licensees holding valid Qt Commercial licenses may use this file in +** accordance with the Qt Commercial License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. +** +** If you have questions regarding the use of this file, please use +** contact form at http://qt.digia.com +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef THREADEDRENDERLOOP_H +#define THREADEDRENDERLOOP_H + +#include + +class RenderThread; + +class ThreadedRenderLoop : public QSGRenderLoop +{ + Q_OBJECT +public: + ThreadedRenderLoop(); + + void show(QQuickWindow *) {} + void hide(QQuickWindow *); + + void windowDestroyed(QQuickWindow *window); + void exposureChanged(QQuickWindow *window); + + QImage grab(QQuickWindow *); + + void update(QQuickWindow *window); + void maybeUpdate(QQuickWindow *window); + QSGContext *sceneGraphContext() const; + QSGRenderContext *createRenderContext(QSGContext *) const; + + QAnimationDriver *animationDriver() const; + + void releaseResources(QQuickWindow *window); + + bool event(QEvent *); + + bool interleaveIncubation() const; + +public Q_SLOTS: + void animationStarted(); + void animationStopped(); + +private: + struct Window { + QQuickWindow *window; + RenderThread *thread; + QSurfaceFormat actualWindowFormat; + int timerId; + uint updateDuringSync : 1; + }; + + friend class RenderThread; + + void releaseResources(Window *window, bool inDestructor); + bool checkAndResetForceUpdate(QQuickWindow *window); + Window *windowForTimer(int timerId) const; + + bool anyoneShowing() const; + void initialize(); + + void startOrStopAnimationTimer(); + void maybePostPolishRequest(Window *w); + void waitForReleaseComplete(); + void polishAndSync(Window *w, bool inExpose = false); + void maybeUpdate(Window *window); + + void handleExposure(QQuickWindow *w); + void handleObscurity(Window *w); + + + QSGContext *sg; + QAnimationDriver *m_animation_driver; + QList m_windows; + + int m_animation_timer; + int m_exhaust_delay; + + bool m_lockedForSync; +}; + +#endif // THREADEDRENDERLOOP_H -- cgit v1.2.3