From 48c31733383d14447d1c383cefca9ca40daa6a87 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Fri, 17 Feb 2017 09:47:49 +0100 Subject: Add samples property for Item.layer and ShaderEffectSource [ChangeLog][Qt Quick] Added the properties ShaderEffectSource.samples and Item.layer.samples to allow requesting MSAA rendering of an item subtree, without enabling multisampling for the entire scene. Task-number: QTBUG-58945 Change-Id: I9102cfabba10d4dc1e7ad2aa0b258ada6d9a5a47 Reviewed-by: Andy Nichols --- src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/plugins') diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h index f1ab580a84..f828843227 100644 --- a/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h +++ b/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h @@ -86,6 +86,7 @@ public: void setDevicePixelRatio(qreal ratio) override; void setMirrorHorizontal(bool mirror) override; void setMirrorVertical(bool mirror) override; + void setSamples(int) override { } public Q_SLOTS: void markDirtyTexture() override; -- cgit v1.2.3