From 702c4247d74ffb7e4fb1aaca96d70f4591203ba2 Mon Sep 17 00:00:00 2001 From: Erik Verbruggen Date: Wed, 22 Jun 2016 10:12:13 +0200 Subject: V4: Pass scope around as parameters inside the runtime. The implementation of many (or all) runtime functions consist of first creating a QV4::Scope, which saves and restores the JS stack pointer. It also prevents tail-calls because of that restoring behavior. In many cases it suffices to do that at the entry-point of the runtime. The return value of a JS function call is now also stored in the scope. Previously, all return values were stored in a ScopedValue, got loaded on return, and immediately stored in another ScopedValue in the caller. This resulted in a lot of stores, where now there is only one store needed, and no extra ScopedValue for every function. Change-Id: I13d80fc0ce72c5702ef1536d41d12f710c5914fa Reviewed-by: Simon Hausmann --- src/quick/items/context2d/qquickcanvasitem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/quick/items/context2d/qquickcanvasitem.cpp') diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp index b340d9bf94..9d5ddab155 100644 --- a/src/quick/items/context2d/qquickcanvasitem.cpp +++ b/src/quick/items/context2d/qquickcanvasitem.cpp @@ -709,7 +709,7 @@ void QQuickCanvasItem::updatePolish() for (auto it = animationCallbacks.cbegin(), end = animationCallbacks.cend(); it != end; ++it) { QV4::ScopedFunctionObject f(scope, it.value().value()); callData->args[0] = QV4::Primitive::fromUInt32(QDateTime::currentDateTimeUtc().toTime_t()); - f->call(callData); + f->call(scope, callData); } } else { -- cgit v1.2.3