From 9d4f11a500b2d478edd7d92391bbf3031103bced Mon Sep 17 00:00:00 2001 From: Andy Nichols Date: Thu, 30 Jun 2016 16:58:55 +0200 Subject: Add QSGSpriteNode to the Scenegraph Adaptation Layer Most core Qt Quick items use one of the nodes provided by the Scenegraph Adaptation Layer, however the two items that provide support for Sprites created their own custom nodes. There was significant redundancy in this, and it made it only possible to use the OpenGL adaptation. The AnimatedSprite and SpriteSequence items have been cleaned up, and now use the new QSGSpriteNode. Change-Id: Idc20b9c5da9dc1c94f6368021785382cdf7cec5a Reviewed-by: Laszlo Agocs --- src/quick/items/items.qrc | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/quick/items/items.qrc') diff --git a/src/quick/items/items.qrc b/src/quick/items/items.qrc index 99f9b5224f..6aaf757c29 100644 --- a/src/quick/items/items.qrc +++ b/src/quick/items/items.qrc @@ -1,7 +1,5 @@ - shaders/sprite.frag - shaders/sprite.vert shaders/shadereffect.vert shaders/shadereffect.frag shaders/shadereffectfallback.frag @@ -10,7 +8,5 @@ shaders/shadereffect_core.vert shaders/shadereffectfallback_core.frag shaders/shadereffectfallback_core.vert - shaders/sprite_core.frag - shaders/sprite_core.vert -- cgit v1.2.3