From 499ec43937e926e4f2fa57a9baa455fcb3862262 Mon Sep 17 00:00:00 2001 From: Shawn Rutledge Date: Wed, 21 Feb 2018 10:41:54 +0100 Subject: use nullptr consistently (clang-tidy) From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann --- src/quick/items/qquickgenericshadereffect.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/quick/items/qquickgenericshadereffect.cpp') diff --git a/src/quick/items/qquickgenericshadereffect.cpp b/src/quick/items/qquickgenericshadereffect.cpp index 305ef7e778..248c2b6ec3 100644 --- a/src/quick/items/qquickgenericshadereffect.cpp +++ b/src/quick/items/qquickgenericshadereffect.cpp @@ -61,7 +61,7 @@ QQuickGenericShaderEffect::QQuickGenericShaderEffect(QQuickShaderEffect *item, Q , m_mgr(nullptr) , m_fragNeedsUpdate(true) , m_vertNeedsUpdate(true) - , m_dirty(0) + , m_dirty(nullptr) { qRegisterMetaType("ShaderInfo::Type"); for (int i = 0; i < NShader; ++i) @@ -134,7 +134,7 @@ void QQuickGenericShaderEffect::setMesh(const QVariant &mesh) return; if (m_mesh) - disconnect(m_mesh, SIGNAL(geometryChanged()), this, 0); + disconnect(m_mesh, SIGNAL(geometryChanged()), this, nullptr); m_mesh = newMesh; @@ -290,7 +290,7 @@ QSGNode *QQuickGenericShaderEffect::handleUpdatePaintNode(QSGNode *oldNode, QQui m_dirty &= ~QSGShaderEffectNode::DirtyShaderGeometry; } - m_dirty = 0; + m_dirty = nullptr; for (int i = 0; i < NShader; ++i) { m_dirtyConstants[i].clear(); m_dirtyTextures[i].clear(); -- cgit v1.2.3