From b943809c41cda9c01f26ba02ece4b6690b528d48 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 12 Apr 2016 12:12:30 +0200 Subject: Add the skeleton for the new, more generic shader effect impl which should route and place most of its work into the scenegraph. And fix a test. Change-Id: I04f29cba53c2bab62e41b3b524794d3c4d20a472 Reviewed-by: Andy Nichols --- src/quick/items/qquickgenericshadereffect_p.h | 113 ++++++++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 src/quick/items/qquickgenericshadereffect_p.h (limited to 'src/quick/items/qquickgenericshadereffect_p.h') diff --git a/src/quick/items/qquickgenericshadereffect_p.h b/src/quick/items/qquickgenericshadereffect_p.h new file mode 100644 index 0000000000..6a31276a61 --- /dev/null +++ b/src/quick/items/qquickgenericshadereffect_p.h @@ -0,0 +1,113 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QQUICKGENERICSHADEREFFECT_P_H +#define QQUICKGENERICSHADEREFFECT_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include +#include +#include "qquickshadereffect_p.h" +#include "qquickshadereffectmesh_p.h" + +QT_BEGIN_NAMESPACE + +class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject +{ + Q_OBJECT + +public: + QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = 0); + ~QQuickGenericShaderEffect(); + + QByteArray fragmentShader() const { return QByteArray(); } + void setFragmentShader(const QByteArray &code); + + QByteArray vertexShader() const { return QByteArray(); } + void setVertexShader(const QByteArray &code); + + bool blending() const { return m_blending; } + void setBlending(bool enable); + + QVariant mesh() const; + void setMesh(const QVariant &mesh); + + QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } + void setCullMode(QQuickShaderEffect::CullMode face); + + QString log() const { return m_log; } + QQuickShaderEffect::Status status() const { return m_status; } + + bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } + void setSupportsAtlasTextures(bool supports); + + void handleEvent(QEvent *); + void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); + QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); + void handleComponentComplete(); + void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); + + QString parseLog() { return QString(); } + +private: + QQuickShaderEffect *m_item; + QSize m_meshResolution; + QQuickShaderEffectMesh *m_mesh; + QQuickGridMesh m_defaultMesh; + QQuickShaderEffect::CullMode m_cullMode; + QString m_log; + QQuickShaderEffect::Status m_status; + + uint m_blending : 1; + uint m_supportsAtlasTextures : 1; +}; + +QT_END_NAMESPACE + +#endif // QQUICKGENERICSHADEREFFECT_P_H -- cgit v1.2.3