From fd4f121fcaccc671f942b8542e3c8f9eaedc7942 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 6 Apr 2020 14:18:18 +0200 Subject: Remove QSGSimpleMaterial And port the graph example to QSGMaterial and the RHI. We will not anymore add a direct OpenGL path (that would mean using QSGMaterialShader) for the example because the upcoming purge renders that useless anyway. Task-number: QTBUG-82988 Change-Id: I137575ed5df45b6bfc34a11d73dc5100945081c5 Reviewed-by: Andy Nichols --- src/quick/items/qquickitem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/quick/items/qquickitem.cpp') diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index 707f149baf..a1f8fd35d8 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -3802,7 +3802,7 @@ void QQuickItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeo \note All classes with QSG prefix should be used solely on the scene graph's rendering thread. See \l {Scene Graph and Rendering} for more information. - \sa QSGMaterial, QSGSimpleMaterial, QSGGeometryNode, QSGGeometry, + \sa QSGMaterial, QSGGeometryNode, QSGGeometry, QSGFlatColorMaterial, QSGTextureMaterial, QSGNode::markDirty(), {Graphics Resource Handling} */ -- cgit v1.2.3