From 7f2cc816e549d704f238af9f5886905d9e2dec86 Mon Sep 17 00:00:00 2001 From: Chris Adams Date: Mon, 19 Nov 2012 18:36:09 +1000 Subject: Expose QMatrix4x4 properties as mat4 uniforms in shaders MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Previously, QMatrix4x4 properties were not exposed as uniforms in shaders. This commit adds conversion code for matrix 4x4 properties so that they are automatically converted to mat4 uniforms. Task-number: QTBUG-27952 Change-Id: I9b1de39fbbcb02743cf8c4e09b4d83c44f1dd438 Reviewed-by: Samuel Rødal --- src/quick/items/qquickshadereffectnode.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/quick/items/qquickshadereffectnode.cpp') diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp index b81045518b..7d7955c92a 100644 --- a/src/quick/items/qquickshadereffectnode.cpp +++ b/src/quick/items/qquickshadereffectnode.cpp @@ -193,6 +193,9 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri case QMetaType::QVector4D: program()->setUniformValue(loc, qvariant_cast(d.value)); break; + case QMetaType::QMatrix4x4: + program()->setUniformValue(loc, qvariant_cast(d.value)); + break; default: break; } -- cgit v1.2.3