From 1d7471d93b4463657f2721074f2a63a12ea18752 Mon Sep 17 00:00:00 2001 From: Kim Motoyoshi Kalland Date: Tue, 3 Jul 2012 16:05:13 +0200 Subject: Let ShaderEffectSource use same multisample count as GL context. Change-Id: I9b772a2c405c2fab13dfee3527212117de16e9c0 Reviewed-by: Gunnar Sletta --- src/quick/items/qquickshadereffectsource_p.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/quick/items/qquickshadereffectsource_p.h') diff --git a/src/quick/items/qquickshadereffectsource_p.h b/src/quick/items/qquickshadereffectsource_p.h index 3fae06f723..7c339a2642 100644 --- a/src/quick/items/qquickshadereffectsource_p.h +++ b/src/quick/items/qquickshadereffectsource_p.h @@ -147,7 +147,7 @@ private: uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; - uint m_multisamplingSupportChecked : 1; + uint m_multisamplingChecked : 1; uint m_multisampling : 1; uint m_grab : 1; }; -- cgit v1.2.3