From f091351e5d4c116ffdd16768fec60bb07efa049f Mon Sep 17 00:00:00 2001 From: Andy Nichols Date: Wed, 29 Jun 2016 14:24:39 +0200 Subject: Enable building Qt Quick Sprite classes with QT_NO_OPENGL Change-Id: Iaea1fa3bd17acee326ae8e299cb0c60d371ffb5b Reviewed-by: Laszlo Agocs --- src/quick/items/qquickspritesequence.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'src/quick/items/qquickspritesequence.cpp') diff --git a/src/quick/items/qquickspritesequence.cpp b/src/quick/items/qquickspritesequence.cpp index f32e1afd50..6654c7a964 100644 --- a/src/quick/items/qquickspritesequence.cpp +++ b/src/quick/items/qquickspritesequence.cpp @@ -95,6 +95,7 @@ QQuickSpriteSequenceMaterial::~QQuickSpriteSequenceMaterial() delete texture; } +#ifndef QT_NO_OPENGL class SpriteSequenceMaterialData : public QSGMaterialShader { public: @@ -139,10 +140,15 @@ public: int m_animData_id; int m_animPos_id; }; +#endif QSGMaterialShader *QQuickSpriteSequenceMaterial::createShader() const { +#ifndef QT_NO_OPENGL return new SpriteSequenceMaterialData; +#else + return nullptr; +#endif } struct SpriteVertex { @@ -275,8 +281,8 @@ void QQuickSpriteSequence::createEngine() } static QSGGeometry::Attribute SpriteSequence_Attributes[] = { - QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), // pos - QSGGeometry::Attribute::create(1, 2, GL_FLOAT), // tex + QSGGeometry::Attribute::create(0, 2, QSGGeometry::TypeFloat, true), // pos + QSGGeometry::Attribute::create(1, 2, QSGGeometry::TypeFloat), // tex }; static QSGGeometry::AttributeSet SpriteSequence_AttributeSet = @@ -341,7 +347,7 @@ QSGGeometryNode* QQuickSpriteSequence::buildNode() int vCount = 4; int iCount = 6; QSGGeometry *g = new QSGGeometry(SpriteSequence_AttributeSet, vCount, iCount); - g->setDrawingMode(GL_TRIANGLES); + g->setDrawingMode(QSGGeometry::DrawTriangles); SpriteVertices *p = (SpriteVertices *) g->vertexData(); QRectF texRect = m_material->texture->normalizedTextureSubRect(); -- cgit v1.2.3