From 6457541ddc1193045fbd2259df2374396ef41a22 Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Mon, 28 Jul 2014 16:58:16 +0200 Subject: Leave the depth mask on after rendering. Try to be compatible with raw GL when possible. Change-Id: Id6e17da2d8c134362a5428de970cd5e562f57143 Reviewed-by: Laszlo Agocs --- src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp') diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index 0ae0c1579b..e68b001ad1 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -2300,6 +2300,7 @@ void Renderer::renderBatches() updateStencilClip(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glDepthMask(true); } void Renderer::deleteRemovedElements() -- cgit v1.2.3